Konomau

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Kanohi Konomau








CategorySupport
RarityRare
Kanoka CombinationWeaken + Remove Poison
Always ActiveYes
ImmoralNo
In the Doronai NuiNo
In the Doronai KofoNo
AP costVariable
In-Combat Charge Duration (ICCD)3 Rounds
Great Out-of-Combat Charge Duration (GooCD)30 minutes
Noble Out-of-Combat Charge Duration (NooCD)15 minutes
BS01

The Kanohi Konomau is the Mask of Biomechanics.

The Kanohi Konomau allows the wearer to directly interface with machinery, controlling its actions with a greater degree of success based on the distance from and complexity of the mechanisms. The user can even interface with the mechanical parts of biomechanical beings (including their own), although they cannot control them without their consent.

A Konomau Nuva is created when a destined Konomau is dipped in Energized Protodermis. In addition to its standard abilities, its range is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.

In the Doronai Nui

Great

As a 2AP action, the wearer may spend 1 or more Kanohi Charges and choose one of the following effects:

  • The wearer chooses one wholly mechanical object within 60ft. The target must make a FORT save (DC +4, INT); on a failure, the wearer gains complete mechanical control over the targeted object for the duration of the effect. If the target is not powered, it automatically fails its saving throw, and the wearer may operate and control it as if it were powered.
  • The wearer chooses one partially mechanical being within 60ft. The being must make a FORT save (DC +2, INT); on a failure, they lose XAP (where X is equal to the number of Kanohi Charges spent, to a maximum of one-fourth their AP, rounded up) of their available AP each round, and have all speeds reduced by Yft (where Y is equal to 5 times the number of Kanohi Charges spent) to a minimum of 0ft. Both effects last for the duration of the Kanohi effect.
  • The wearer gains a +X bonus to AC on STR and DEX-based Attribute checks, skill checks, and Reflex and Fortitude saving throws, where X is equal to the number of Kanohi Charges spent for the duration of the effect.

Noble

As a 2AP action, the wearer may spend 2 or more Kanohi Charges and choose one of the following effects:

  • The wearer chooses one wholly mechanical object within 45ft. The target must make a FORT save (DC +2, INT); on a failure, the wearer gains complete mechanical control over the targeted object for the duration of the effect. If the target is not powered, it automatically fails its saving throw, and the wearer may operate and control it as if it were powered.
  • The wearer chooses one partially mechanical being within 45ft. The being must make a FORT save (DC +0, INT); on a failure, they lose XAP (where X is equal to [half the number of Kanohi Charges spent, rounded up], to a max of one-fourth their AP, rounded up) of their available AP each round, and have all speeds reduced by Yft (where Y is equal to 5 times [half the number of Kanohi Charges spent, rounded up]) to a minimum of 0ft. Both effects last for the duration of the Kanohi effect.
  • The wearer gains a +X bonus to AC on STR and DEX-based Attribute checks, skill checks and Reflex and Fortitude saving throws, where X is equal to half the number of Kanohi Charges spent for the duration of the effect.

Great Nuva

As a 2AP action, the wearer may spend 1 or more Kanohi Charges and choose one of the following effects:

  • The wearer chooses one wholly mechanical object within 80ft. The target must make a FORT save (DC +5, INT); on a failure, the wearer gains complete mechanical control over the targeted object for the duration of the effect. If the target is not powered, it automatically fails its saving throw, and the wearer may operate and control it as if it were powered.
  • The wearer chooses one partially mechanical being within 80ft. The being must make a FORT save (DC +3, INT); on a failure, they lose XAP (where X is equal to the number of Kanohi Charges spent, to a maximum of one-fourth their AP, rounded up) of their available AP each round, and have all speeds reduced by Yft (where Y is equal to 5 times the number of Kanohi Charges spent) to a minimum of 0ft. Both effects last for the duration of the Kanohi effect.
  • The wearer gains a +X bonus to AC on STR and DEX-based Attribute checks, skill checks, and Reflex and Fortitude saving throws, where X is equal to the number of Kanohi Charges spent for the duration of the effect.

Noble Nuva

As a 2AP action, the wearer may spend 2 or more Kanohi Charges and choose one of the following effects:

  • The wearer chooses one wholly mechanical object within 60ft. The target must make a FORT save (DC +3, INT); on a failure, the wearer gains complete mechanical control over the targeted object for the duration of the effect. If the target is not powered, it automatically fails its saving throw, and the wearer may operate and control it as if it were powered.
  • The wearer chooses one partially mechanical being within 60ft. The being must make a FORT save (DC +1, INT); on a failure, they lose XAP (where X is equal to [half the number of Kanohi Charges spent, rounded up], to a maximum of one-fourth their AP, rounded up) of their available AP each round, and have all speeds reduced by Yft (where Y is equal to 5 times [half the number of Kanohi Charges spent, rounded up]) to a minimum of 0ft. Both effects last for the duration of the Kanohi effect.
  • The wearer gains a +X bonus to AC on STR and DEX-based Attribute checks, skill checks and Reflex and Fortitude saving throws, where X is equal to half the number of Kanohi Charges spent for the duration of the effect.

Additional notes

The wearer increases their Strength and Dexterity Attribute Scores (not Modifiers) by 1 each.

Known bearers

Models

See also