Lerkamoa

From Red Star Games Compendium
Jump to navigation Jump to search
Kanohi Lerkamoa








CategorySupport
RarityBulk Rare
Kanoka CombinationReconstitute at Random + Melting
Always ActiveNo
ImmoralNo
In the Doronai NuiNo
In the Doronai KofoNo
AP costVariable
In-Combat Charge Duration (ICCD)No
Great Out-of-Combat Charge Duration (GooCD)30 minutes
Noble Out-of-Combat Charge Duration (NooCD)15 minutes
BS01

The Kanohi Lerkamoa is the Mask of Poison.

The Kanohi Lerkamoa allows its user to create an intense, toxic poison, and channel it into their enemies. The noxious green liquid then eats at those afflicted from within, causing nausea and sickness. Additionally, the vile brew is also capable of affecting large areas, making them hazardous to pass through for hours at a time. Unlucky beings may find themselves crossing the trail of a Lerkamoa’s user long after they have gone, and stepping into a field of poison. Using this Kanohi is considered immoral and breaks the Toa Code.

A Lerkamoa Nuva is created when a destined Lerkamoa is dipped in Energized Protodermis. In addition to its standard abilities, the poison it creates is even more potent and harmful, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.

In the Doronai Nui

Great

When activating this Kanohi, the wearer may spend one or more Kanohi Charges to choose one of the following effects:

  • As a 2AP action, the wearer chooses one being or inanimate object within arm’s reach (normally 5ft for a Medium or Small creature). The chosen being or object suffers 1d10 Poison X.X damage (DC +4, WIS), where X is equal to the number of Kanohi Charges spent. The being is Hindered and Shaken for the duration of the DOT effect.
  • As a 4AP action, the wearer may poison a 10x10 foot square of ground for 6 hours. All plantlife in the area dies. Whenever a being enters the affected area, they must make a FORT save (DC +2, WIS). On a failure, they suffer 2d4 Poison DOT for 2d4 Rounds.

Noble

As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose one being or inanimate object within arm's reach (normally 5ft for a Medium or Small creature). The chosen being or object suffers 1d6 Poison 1.X damage (DC +2, WIS), where X is equal to the number of charges spent.

Great Nuva

When activating this Kanohi, the wearer may spend one or more Kanohi Charges to choose one of the following effects:

  • As a 2AP action, the wearer chooses one being or inanimate object within arm’s reach (normally 5ft for a Medium or Small creature). The chosen being or object suffers 2d8 Poison X.X damage (DC +8, WIS), where X is equal to twice the number of Kanohi Charges spent. The being is Hindered and Shaken for the duration of the DOT effect.
  • As a 4AP action, the wearer may poison a 20x20 foot square of ground for 6 hours. All plantlife in the area dies. Whenever a being enters the affected area, they must make a FORT save (DC +4, WIS). On a failure, they suffer 4d4 Poison DOT for 3d4 Rounds.

Noble Nuva

As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose one being or inanimate object within arm's reach (normally 5ft for a Medium or Small creature). The chosen being or object suffers 1d8 Poison 2.X damage (DC +4, WIS), where X is equal to the number of charges spent. The being is Hindered for the duration of the DOT effect.

Known bearers

Models

RSG has a Lerkamoa model: the standard Great (designed by Oomatu and Perp3tual and crafted by Petrus).

See also