Urmukari

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Kanohi Urmukari








CategorySupport
RarityUncommon
Kanoka CombinationReconstitute at Random
Always ActiveNo
ImmoralNo
In the Doronai NuiNo
In the Doronai KofoNo
AP cost1
In-Combat Charge Duration (ICCD)No (FO)
BS01

The Kanohi Urmukari is the Mask of Scrambling (Reconstitution).

Crafted from the strongest of Reconstitute at Random Kanoka, the Kanohi Urmukari is a force of chaos. Able to randomly scramble the physical forms of creatures and objects, the mask is considered highly immoral due to its dangerous nature and often-harmful effects.

A Urmukari Nuva is created when a destined Urmukari is dipped in Energized Protodermis. In addition to its standard abilities, its effects are harder for targets to resist, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.

In the Doronai Nui

Great

As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose a being within 45ft. That being must make a FORT save (DC +6, CHA); on a failure, they must roll on the Change Type Table X times, where X is equal to twice the number of Kanohi Charges spent. All rolls are applied simultaneously unless the GM believes it does not make sense for them all to be applied at once. In that case, the GM selects the most interesting rolled results to apply. Additionally, a being who fails their FORT save must make WILL save (DC+2, CHA); on a failure, they are Dazed for (1d4 - 1) rounds (minimum 0) from the physical stress of the changes.

Noble

As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose a being within 30ft. That being must make a FORT save (DC +4, CHA); on a failure, they must roll on the Change Type Table X times, where X is equal to the number of Kanohi Charges spent. All rolls are applied simultaneously unless the GM believes it does not make sense for them all to be applied at once. In that case, the GM selects the most interesting rolled results to apply. Additionally, a being who fails their FORT save must make WILL save (DC+0, CHA); on a failure, they are Dazed for (1d4 - 1) rounds (minimum 0) from the physical stress of the changes.

Great Nuva

As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose a being within 45ft. That being must make a FORT save (DC +8, CHA); on a failure, they must roll on the Change Type Table X times, where X is equal to twice the number of Kanohi Charges spent. All rolls are applied simultaneously unless the GM believes it does not make sense for them all to be applied at once. In that case, the GM selects the most interesting rolled results to apply. Additionally, a being who fails their FORT save must make WILL save (DC+3, CHA); on a failure, they are Dazed for (1d4 - 1) rounds (minimum 0) from the physical stress of the changes.

Noble Nuva

As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose a being within 30ft. That being must make a FORT save (DC +6, CHA); on a failure, they must roll on the Change Type Table X times, where X is equal to the number of Kanohi Charges spent. All rolls are applied simultaneously unless the GM believes it does not make sense for them all to be applied at once. In that case, the GM selects the most interesting rolled results to apply. Additionally, a being who fails their FORT save must make WILL save (DC+1, CHA); on a failure, they are Dazed for (1d4 - 1) rounds (minimum 0) from the physical stress of the changes.

Known bearers

Models

See also