Kahmutil: Difference between revisions

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{{Kanohi
{{Kanohi
| title = Mask of Conjuring
| title = Conjuring
| category = Eclectic
| category = Eclectic
| rarity = Rare
| rarity = Rare
| kanoka = Freeze + Remove Poison + Enlarge + Regeneration
| kanoka = Reconstitute at Random<br>Read Mind<br>Remove Poison<br>Regenerate
| active = No
| dn = Yes
| ap = Variable
| dnk = No
| iccd = No
| bs01 = Other Kanohi#Mask of Conjuring
| bs01 = Other_Kanohi#Mask_of_Conjuring
}}
}}


The [[Kanohi]] '''Kahmutil''' is the Mask of Conjuring.
The [[Kanohi]] '''Kahmutil''' is the Mask of Conjuring. A '''Kahmutil Nuva''' is created when a destined Kahmutil is dipped in [[Energized Protodermis]].


The Mask of Conjuring is a Kanohi that allows its user to program a limited power into the mask for a brief period of time by speaking the desired power aloud. The user must describe in detail the power desired and at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. Another downside is because it takes time, any enemies nearby can hear in detail what power to expect and what its weakness is. Because of this, the usage of the mask is more commonly done alone.
The Kanohi Kahmutil allows the user to program a limited power into the mask to use for a brief period of time.


A '''Kahmutil Nuva''' is created when a destined Kahmutil is dipped in [[Energized Protodermis]]. In addition to its standard abilities, its activated powers last longer, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.
__NOTOC__
{{-}}


==In the Doronai Nui==
<tabs>
<tab name="Great">
The Noble Kanohi Kahmutil allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 15 minutes.
</tab>


===Great===
<tab name="Noble">
On expense of a Kanohi Charge, you may spend up to 8 AP to articulate an ability your mask will bestow upon you, with one grammatically-correct sentence costing 1 AP, and the requisite weakness requiring at least one sentence. Following the guidelines of specificity and adding at least one weakness, KC may be spent to activate the mask’s described power for the next 15 minutes. Ultimately, for the first use of a power described, the Game Master is the ultimate decider of whether the mask accepts the logic presented. However, for every subsequent use of that same power after the first, it can be done without GM approval. If this attempt to articulate a power fails, then the player must make a WILL Save (DC + 6), and take 1d4 WIS damage (reducing your Wisdom score by the result for 36 hours) on a failure.
The Noble Kanohi Kahmutil allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 5 minutes.
</tab>


===Noble===
<tab name="Great Nuva">
On expense of a Kanohi Charge, you may spend up to 8 AP to articulate an ability your mask will bestow upon you, with one grammatically-correct sentence costing 1 AP, and the requisite weakness requiring at least one sentence. Following the guidelines of specificity and adding at least one weakness, KC may be spent to activate the mask’s described power for the next 5 minutes. Ultimately, for the first use of a power described, the Game Master is the ultimate decider of whether the mask accepts the logic presented. However, for every subsequent use of that same power after the first, it can be done without GM approval. If this attempt to articulate a power fails, then the player must make a WILL Save (DC + 9), and take 1d4 WIS damage (reducing your Wisdom score by the result for 36 hours) on a failure.
The Great Kanohi Kahmutil Nuva allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 20 minutes.
</tab>


===Great Nuva===
<tab name="Noble Nuva">
On expense of a Kanohi Charge, you may spend up to 8 AP to articulate an ability your mask will bestow upon you, with one grammatically-correct sentence costing 1 AP, and the requisite weakness requiring at least one sentence. Following the guidelines of specificity and adding at least one weakness, KC may be spent to activate the masks described power for the next 20 minutes. Ultimately, for the first use of a power described, the Game Master is the ultimate decider of whether the mask accepts the logic presented. However, for every subsequent use of that same power after the first, it can be done without GM approval. If this attempt to articulate a power fails, then the player must make a WILL Save (DC + 4), and take 1d4 WIS damage (reducing your Wisdom score by the result for 36 hours) on a failure.
The Noble Kanohi Kahmutil Nuva allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 10 minutes.
</tab>


===Noble Nuva===
<tab name="Kanoka">
On expense of a Kanohi Charge, you may spend up to 8 AP to articulate an ability your mask will bestow upon you, with one grammatically correct sentence costing 1 AP, and the requisite weakness requiring at least one sentence. Following the guidelines of specificity and adding at least one weakness, KC may be spent to activate the masks described power for the next 10 minutes. Ultimately, for the first use of a power described, the Game Master is the ultimate decider of whether the mask accepts the logic presented. However, for every subsequent use of that same power after the first, it can be done without GM approval. If this attempt to articulate a power fails, then the player must make a WILL Save (DC + 7), and take 1d4 WIS damage (reducing your Wisdom score by the result for 36 hours) on a failure.
'''TBD'''
</tab>


===Additional notes===
</tabs>
General criteria for powers should have:
1. The tangible benefits, describing what is affected and how.
2. The drawback, describing a condition that must be met to continue the power or that may interrupt the power if met.


Example uses of this mask include:
==In the Doronai Nui==
* Giving a being a swim speed of 30 feet per AP, but make them incapable of breathing air for the duration of the power being used.
{{Stub}}
* Giving a being an attack that damages the armor of an enemy, but damages their armor in kind.
* Giving a being the ability to increase their strength by a factor of three, but only if their left foot remains on the ground.


This mask is ''not'' intended for first-time TTRPG gamers, be they GMs or players. If handled incorrectly at the table, this mask can be either a useless trinket or a master key for any obstacle. While it can be used on the fly, it is recommended that a player who selects this mask take some time before playing to work out a half dozen or so generic uses for the mask so they can get some mileage out of it regardless of exact circumstances. If a GM bestows this mask upon a player as a loot drop or by making it available to them as an item that can be bought or found, it is the GM’s responsibility to allow the player to be able to use it.
==Usage==
 
A major downside of the mask is that it takes time to program the power, and any enemies nearby can hear in detail what power to expect and what its weakness is. Due to this, the usage of the mask is most commonly done alone.
Additionally, while the Kanohi description does say that a power cannot fail on later usages, this does not mean that any given power ''should'' continue to be used—if a GM believes that a given power is too mechanically strong, has too small a drawback, or solves too many problems, they should feel free to discuss this with the player and re-negotiate the way that the power works. This does not, however, mean that a later activation of the Kanohi to re-use a “problematic” power can cause WIS damage. Instead, both parties should discuss the power and ways that they can fix it so everyone is happy, with the final say laying with the GM.
 
==Known bearers==


==Models==
==Models==
RSG has several unofficial Kahmutil models: the standard Great (designed by Oomatu and crafted by Petrus, the standard Noble (designed by Perp3tual and crafted by Petrus), Nuva (designed by Perp3tual and crafted by Petrus) Hordika (designed by Perp3tual and crafted by Petrus), modern [[Vanguard]] (designed by Perp3tual and crafted by Petrus), and Ancient Vanguard (designed by Oomatu and crafted by Petrus).
RSG has several unofficial Kahmutil models: the standard Great (designed by Oomatu and crafted by Petrus, the standard Noble (designed by Perp3tual and crafted by Petrus), Nuva (designed by Perp3tual and crafted by Petrus) Hordika (designed by Perp3tual and crafted by Petrus), modern [[Vanguard]] (designed by Perp3tual and crafted by Petrus), and Ancient Vanguard (designed by Oomatu and crafted by Petrus).
==See also==
* [https://www.shapeways.com/product/BXVPSCHWZ/great-kahmutil?optionId=102276911&li=shops Great Kahmutil on Shapeways]
* [https://www.shapeways.com/product/BXVPSCHWZ/great-kahmutil?optionId=102276911&li=shops Noble Kahmutil on Shapeways]
* [https://www.shapeways.com/product/J5MAQQ26S/kahmutil-nuva?optionId=102267639&li=shops Kahmutil Nuva on Shapeways]
* [https://www.shapeways.com/product/9SNAHSNA2/kahmutil-hordika?optionId=102269011&li=shops Kahmutil Hordika on Shapeways]
* [https://www.shapeways.com/product/GYGD9UWL4/vanguard-kahmutil?optionId=227597754&li=shops Vanguard Kahmutil on Shapeways]
* [https://www.shapeways.com/product/QJZS833WY/vanguard-kahmutil?optionId=73473595&li=shops Ancient Vanguard Kahmutil on Shapeways]


{{KanohiNav}}
{{KanohiNav}}


[[Category:Eclectic Kanohi]] [[Category:Rare Kanohi]]
[[Category:Eclectic Kanohi]] [[Category:Rare Kanohi]]

Revision as of 21:23, 22 February 2024

Kanohi Kahmutil








CategoryEclectic
RarityRare
Kanoka CombinationReconstitute at Random
Read Mind
Remove Poison
Regenerate
Always ActiveNo
ImmoralNo
In the Doronai NuiYes
In the Doronai KofoNo
BS01

The Kanohi Kahmutil is the Mask of Conjuring. A Kahmutil Nuva is created when a destined Kahmutil is dipped in Energized Protodermis.

The Kanohi Kahmutil allows the user to program a limited power into the mask to use for a brief period of time.


The Noble Kanohi Kahmutil allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 15 minutes.

The Noble Kanohi Kahmutil allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 5 minutes.

The Great Kanohi Kahmutil Nuva allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 20 minutes.

The Noble Kanohi Kahmutil Nuva allows the user to verbally program a power into the mask. The user must, spoken, describe the power in detail and include at least one weakness. If the phrasing is spoken incorrectly, without a specified weakness, or with an insufficiently-balanced weakness proportional to the power, it causes intense psychic backlash in the user's mind. After programming in the power, the user is able to use it for the next 10 minutes.

TBD

In the Doronai Nui

This article is a stub. It may be incomplete, unfinished, or have missing parts/sections. If the article can be expanded, please do so! There may be suggestions on its talk page.

Usage

A major downside of the mask is that it takes time to program the power, and any enemies nearby can hear in detail what power to expect and what its weakness is. Due to this, the usage of the mask is most commonly done alone.

Models

RSG has several unofficial Kahmutil models: the standard Great (designed by Oomatu and crafted by Petrus, the standard Noble (designed by Perp3tual and crafted by Petrus), Nuva (designed by Perp3tual and crafted by Petrus) Hordika (designed by Perp3tual and crafted by Petrus), modern Vanguard (designed by Perp3tual and crafted by Petrus), and Ancient Vanguard (designed by Oomatu and crafted by Petrus).