Zatth: Difference between revisions

From Red Star Games Compendium
Jump to navigation Jump to search
Created page with "{{Kanohi | title = Mask of Summoning | dn = true | bs01 = Zatth }} The Kanohi '''Zatth''' is the Mask of Summoning. The Kanohi Zatth allows its user to summon one or mor..."
 
No edit summary
Line 1: Line 1:
{{Kanohi
{{Kanohi
| title = Mask of Summoning
| title = Mask of Summoning
| dn = true
| category = Mental
| rarity = Uncommon
| kanoka = Reconstitute at Random + Remove Poison + Teleportation + Telepathy
| active = No
| ap = 2
| iccd = No
| bs01 = Zatth
| bs01 = Zatth
}}
}}
Line 7: Line 12:
The [[Kanohi]] '''Zatth''' is the Mask of Summoning.
The [[Kanohi]] '''Zatth''' is the Mask of Summoning.


The Kanohi Zatth allows its user to summon one or more random [[Rahi]] or Creatures to their location for help. However, the user has no control over what animal will be called, nor are they able to control them once they arrive. The creature summoned must be able to share the user's environment. Additionally, the user cannot use a Kanohi Zatth to send animals away.
The Kanohi Zatth allows its user to summon one or more random Rahi or Creatures to their location for help. However, the user has no control over what animal will be called, nor are they able to control them once they arrive. The creature summoned must be able to share the user's environment. Additionally, the user cannot use a Kanohi Zatth to send animals away.


A Zatth can be made from Reconstitute at Random, Remove Poison, Teleportation, and Telepathy [[Kanoka]].
A '''Zatth Nuva''' is created when a destined Zatth is dipped in [[Energized Protodermis]]. In addition to its standard abilities, the user can summon more Rahi at once, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.


== Bearers ==
==In the Doronai Nui==


== Models ==
===Great===
An official model was made for an aquatic version of a Great Zatth.
As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in the local environment. The wearer may then choose one of the selected Rahi, and summon it to their location.
 
===Noble===
As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in their local environment. The wearer may then choose one of the selected Rahi. The Rahi must make a WILL Save (DC +0, CHA); on a failure, the Rahi is summoned to the wearer’s location. On a success, the Rahi ignores the call.
 
===Great Nuva===
As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in the local environment. The wearer may then choose two of the selected Rahi, and summon them to their location.
 
===Noble Nuva===
As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in their local environment. The wearer may then choose one of the selected Rahi. The Rahi must make a WILL Save (DC +4, CHA); on a failure, the Rahi is summoned to the wearer’s location. On a success, the Rahi ignores the call.
 
===Additional notes===
GMs should take time to determine what Rahi may live in an area their party enters ahead of time to avoid stalling the game. Additionally, a Rahi’s Rarity and CR should be taken into consideration when choosing a Rahi.
 
==Known bearers==
 
==Models==
An official Zatth model was made by LEGO: the aquatic Great.
 
==See also==


{{KanohiNav}}
{{KanohiNav}}
[[Category:Mental Kanohi]] [[Category:Uncommon Kanohi]]

Revision as of 02:43, 17 December 2021

Kanohi Zatth








CategoryMental
RarityUncommon
Kanoka CombinationReconstitute at Random + Remove Poison + Teleportation + Telepathy
Always ActiveNo
ImmoralNo
In the Doronai NuiNo
In the Doronai KofoNo
AP cost2
In-Combat Charge Duration (ICCD)No
BS01

The Kanohi Zatth is the Mask of Summoning.

The Kanohi Zatth allows its user to summon one or more random Rahi or Creatures to their location for help. However, the user has no control over what animal will be called, nor are they able to control them once they arrive. The creature summoned must be able to share the user's environment. Additionally, the user cannot use a Kanohi Zatth to send animals away.

A Zatth Nuva is created when a destined Zatth is dipped in Energized Protodermis. In addition to its standard abilities, the user can summon more Rahi at once, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.

In the Doronai Nui

Great

As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in the local environment. The wearer may then choose one of the selected Rahi, and summon it to their location.

Noble

As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in their local environment. The wearer may then choose one of the selected Rahi. The Rahi must make a WILL Save (DC +0, CHA); on a failure, the Rahi is summoned to the wearer’s location. On a success, the Rahi ignores the call.

Great Nuva

As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in the local environment. The wearer may then choose two of the selected Rahi, and summon them to their location.

Noble Nuva

As a 2AP action, the wearer may spend 1 or more Kanohi Charges. For each Kanohi Charge spent, the GM chooses a Rahi living in their local environment. The wearer may then choose one of the selected Rahi. The Rahi must make a WILL Save (DC +4, CHA); on a failure, the Rahi is summoned to the wearer’s location. On a success, the Rahi ignores the call.

Additional notes

GMs should take time to determine what Rahi may live in an area their party enters ahead of time to avoid stalling the game. Additionally, a Rahi’s Rarity and CR should be taken into consideration when choosing a Rahi.

Known bearers

Models

An official Zatth model was made by LEGO: the aquatic Great.

See also