Kakamana: Difference between revisions

From Red Star Games Compendium
Jump to navigation Jump to search
Created page with "{{Kanohi | title = Mask of Quick Healing | dn = true }} The Kanohi '''Kakamana''' is the Mask of Quick Healing. The Kanohi Kakamana speeds up the wearer's rate of natura..."
 
No edit summary
 
Line 1: Line 1:
{{Kanohi
{{Kanohi
| title = Mask of Quick Healing
| title = Mask of Quick Healing
| dn = true
| category = Transient
| rarity = Rare
| kanoka = Remove Poison + Regeneration + Weaken
| active = Yes
| ap = Variable
| iccd = No
}}
}}


Line 8: Line 13:
The Kanohi Kakamana speeds up the wearer's rate of natural regeneration, and even rapidly repairs damage that would otherwise need to be manually fixed. The rapid pace of self-regeneration allows the wearer to stay in battles for longer, and weather blows that any other being might not be able to take - though it is possible to damage a Kakamana wearer faster than they can heal themselves.
The Kanohi Kakamana speeds up the wearer's rate of natural regeneration, and even rapidly repairs damage that would otherwise need to be manually fixed. The rapid pace of self-regeneration allows the wearer to stay in battles for longer, and weather blows that any other being might not be able to take - though it is possible to damage a Kakamana wearer faster than they can heal themselves.


A Kakamana can be made from Remove Poison, Regeneration, and Weaken [[Kanoka]].
A '''Kakamana Nuva''' is created when a destined Kakamana is dipped in [[Energized Protodermis]]. In addition to its standard abilities, its healing capacity is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.


== Bearers ==
==In the Doronai Nui==


== Models ==
===Great===
There is no model for the Kakamana.
As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd8 HP (up to their maximum), where X is equal to twice the number of Kanohi Charges spent.
 
===Noble===
As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd8 HP (up to their maximum), where X is equal to the number of Kanohi Charges spent.
 
===Great Nuva===
As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd10 HP (up to their maximum), where X is equal to twice the number of Kanohi Charges spent.
 
===Noble Nuva===
As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd10 HP (up to their maximum), where X is equal to the number of Kanohi Charges spent.
 
===Additional notes===
When the user's HP drops to 0HP or below, they may spend a Kanohi Charge to Stabilize themselves and regain 1d6 (Noble) or 2d6 (Great) HP.
 
==Known bearers==
 
==Models==
 
==See also==


{{KanohiNav}}
{{KanohiNav}}
[[Category:Transient Kanohi]] [[Category:Rare Kanohi]]

Latest revision as of 03:45, 12 December 2021

Kanohi Kakamana








CategoryTransient
RarityRare
Kanoka CombinationRemove Poison + Regeneration + Weaken
Always ActiveYes
ImmoralNo
In the Doronai NuiNo
In the Doronai KofoNo
AP costVariable
In-Combat Charge Duration (ICCD)No

The Kanohi Kakamana is the Mask of Quick Healing.

The Kanohi Kakamana speeds up the wearer's rate of natural regeneration, and even rapidly repairs damage that would otherwise need to be manually fixed. The rapid pace of self-regeneration allows the wearer to stay in battles for longer, and weather blows that any other being might not be able to take - though it is possible to damage a Kakamana wearer faster than they can heal themselves.

A Kakamana Nuva is created when a destined Kakamana is dipped in Energized Protodermis. In addition to its standard abilities, its healing capacity is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.

In the Doronai Nui

Great

As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd8 HP (up to their maximum), where X is equal to twice the number of Kanohi Charges spent.

Noble

As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd8 HP (up to their maximum), where X is equal to the number of Kanohi Charges spent.

Great Nuva

As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd10 HP (up to their maximum), where X is equal to twice the number of Kanohi Charges spent.

Noble Nuva

As a 1AP action, the wearer may spend 1 or more Kanohi Charges to regain Xd10 HP (up to their maximum), where X is equal to the number of Kanohi Charges spent.

Additional notes

When the user's HP drops to 0HP or below, they may spend a Kanohi Charge to Stabilize themselves and regain 1d6 (Noble) or 2d6 (Great) HP.

Known bearers

Models

See also