Kamawai: Difference between revisions

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Created page with "{{Kanohi | title = Mask of Rebounding | dn = true | bs01 = Mask of Rebounding }} The Kanohi '''Kamawai''' is the Mask of Rebounding. The Kanohi Kamawai allows thrown or..."
 
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{{Kanohi
{{Kanohi
| title = Mask of Rebounding
| title = Mask of Rebounding
| dn = true
| category = Mental
| bs01 = Mask of Rebounding
| rarity = Uncommon
| kanoka = Freeze + Teleportation
| active = No
| ap = 0
| iccd = No
| bs01 = Other_Kanohi#Mask_of_Rebounding
}}
}}


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The Kanohi Kamawai allows thrown or fired objects to return to the wearer. While longer distances require larger amounts of concentration, the objects return almost instantaneously.
The Kanohi Kamawai allows thrown or fired objects to return to the wearer. While longer distances require larger amounts of concentration, the objects return almost instantaneously.


A Kamawai can be made from Freeze, and Teleportation [[Kanoka]].
A '''Kamawai Nuva''' is created when a destined Kamawai is dipped in [[Energized Protodermis]]. In addition to its standard abilities, its range is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.


== Bearers ==
==In the Doronai Nui==


== Models ==
===Great===
No model is currently available for the Kamawai.
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). If you are able to make multiple attacks as part of a single Fire action, one Kanohi activation applies to the entirety of the Fire action. Additionally, the thrown or fired objects return quickly enough for you to use them again immediately to make your next attack (though this does not reload your weapon).
Additionally, this Kanohi has a secondary power; when you have activated your Kanohi, if you hit with that attack, you may spend 1 additional Kanohi Charge to perform the same attack against a new target, “ricocheting” your attack. This new attack measures range from the last target hit, though cannot extend beyond the weapon’s maximum range, when measured from you. Additional Kanohi Charges spent in this way count towards your Expenditure Limit. You may “ricochet” any number of times in a turn, but you may not attack the same target twice within a single “ricochet”.
This Kanohi has a variable base cost depending on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Long Range Increment, it costs 2 KC. When made beyond the Long Range Increment and within the Extreme Range Increment, it costs 3 KC. This mask cannot be used on attacks made beyond Extreme Range.
 
===Noble===
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power).
This Kanohi has a variable cost based on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Medium Range Increment, it costs 2 KC. When made beyond the Medium Range Increment and within the Long Range Increment, it costs 3 KC. When made beyond the Long Range Increment and within the Very Long Range Increment, it costs 4 KC. When made beyond the Very Long Range Increment and within the Extreme Range Increment, it costs 5 KC. This mask cannot be used on attacks made beyond Extreme Range.
 
===Great Nuva===
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). If you are able to make multiple attacks as part of a single Fire action, one Kanohi activation applies to the entirety of the Fire action. Additionally, the thrown or fired objects return quickly enough for you to use them again immediately to make your next attack (though this does not reload your weapon).
Additionally, this Kanohi has a secondary power; when you have activated your Kanohi, if you hit with that attack, you may spend 1 additional Kanohi Charge to perform the same attack against a new target, “ricocheting” your attack. This new attack measures range from the last target hit, though cannot extend beyond the weapon’s maximum range, when measured from you. Additional Kanohi Charges spent in this way count towards your Expenditure Limit. You may “ricochet” any number of times in a turn, but you may not attack the same target twice within a single “ricochet”.
This Kanohi has a variable base cost depending on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Long Range Increment, it costs 1 KC. When made beyond the Long Range Increment and within the Extreme Range Increment, it costs 2 KC. When attacks are made beyond Extreme Range (if a weapon is capable of doing so), this power costs 4KC.
 
===Noble Nuva===
When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power).
This Kanohi has a variable cost based on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Medium Range Increment, it costs 1 KC. When made beyond the Medium Range Increment and within the Long Range Increment, it costs 2 KC. When made beyond the Long Range Increment and within the Very Long Range Increment, it costs 3 KC. When made beyond the Very Long Range Increment and within the Extreme Range Increment, it costs 5 KC. When attacks are made beyond Extreme Range (if a weapon is capable of doing so), this power costs 6KC.
 
==Known bearers==
 
 
==Models==
 
 
==See also==


{{KanohiNav}}
{{KanohiNav}}
[[Category:Mental Kanohi]] [[Category:Uncommon Kanohi]]

Revision as of 04:56, 12 December 2021

Kanohi Kamawai








CategoryMental
RarityUncommon
Kanoka CombinationFreeze + Teleportation
Always ActiveNo
ImmoralNo
In the Doronai NuiNo
In the Doronai KofoNo
AP cost0
In-Combat Charge Duration (ICCD)No
BS01

The Kanohi Kamawai is the Mask of Rebounding.

The Kanohi Kamawai allows thrown or fired objects to return to the wearer. While longer distances require larger amounts of concentration, the objects return almost instantaneously.

A Kamawai Nuva is created when a destined Kamawai is dipped in Energized Protodermis. In addition to its standard abilities, its range is increased, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.

In the Doronai Nui

Great

When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). If you are able to make multiple attacks as part of a single Fire action, one Kanohi activation applies to the entirety of the Fire action. Additionally, the thrown or fired objects return quickly enough for you to use them again immediately to make your next attack (though this does not reload your weapon). Additionally, this Kanohi has a secondary power; when you have activated your Kanohi, if you hit with that attack, you may spend 1 additional Kanohi Charge to perform the same attack against a new target, “ricocheting” your attack. This new attack measures range from the last target hit, though cannot extend beyond the weapon’s maximum range, when measured from you. Additional Kanohi Charges spent in this way count towards your Expenditure Limit. You may “ricochet” any number of times in a turn, but you may not attack the same target twice within a single “ricochet”. This Kanohi has a variable base cost depending on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Long Range Increment, it costs 2 KC. When made beyond the Long Range Increment and within the Extreme Range Increment, it costs 3 KC. This mask cannot be used on attacks made beyond Extreme Range.

Noble

When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). This Kanohi has a variable cost based on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Medium Range Increment, it costs 2 KC. When made beyond the Medium Range Increment and within the Long Range Increment, it costs 3 KC. When made beyond the Long Range Increment and within the Very Long Range Increment, it costs 4 KC. When made beyond the Very Long Range Increment and within the Extreme Range Increment, it costs 5 KC. This mask cannot be used on attacks made beyond Extreme Range.

Great Nuva

When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). If you are able to make multiple attacks as part of a single Fire action, one Kanohi activation applies to the entirety of the Fire action. Additionally, the thrown or fired objects return quickly enough for you to use them again immediately to make your next attack (though this does not reload your weapon). Additionally, this Kanohi has a secondary power; when you have activated your Kanohi, if you hit with that attack, you may spend 1 additional Kanohi Charge to perform the same attack against a new target, “ricocheting” your attack. This new attack measures range from the last target hit, though cannot extend beyond the weapon’s maximum range, when measured from you. Additional Kanohi Charges spent in this way count towards your Expenditure Limit. You may “ricochet” any number of times in a turn, but you may not attack the same target twice within a single “ricochet”. This Kanohi has a variable base cost depending on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Long Range Increment, it costs 1 KC. When made beyond the Long Range Increment and within the Extreme Range Increment, it costs 2 KC. When attacks are made beyond Extreme Range (if a weapon is capable of doing so), this power costs 4KC.

Noble Nuva

When you throw an object, or fire a ranged weapon, you may expend one or more Kanohi Charges as part of the same action. Regardless of whether the thrown or fired object hits or misses the target, it returns to you immediately after resolving the attack (so long as it remains intact, meaning fragmenting projectiles, explosives, and energy projectiles are not viable targets for this power). This Kanohi has a variable cost based on the range of the attack. When the attack is made within the Standard Range Increment (consult Weapon System ranges), the power costs 1 KC. When made beyond the Standard Range Increment and within the Medium Range Increment, it costs 1 KC. When made beyond the Medium Range Increment and within the Long Range Increment, it costs 2 KC. When made beyond the Long Range Increment and within the Very Long Range Increment, it costs 3 KC. When made beyond the Very Long Range Increment and within the Extreme Range Increment, it costs 5 KC. When attacks are made beyond Extreme Range (if a weapon is capable of doing so), this power costs 6KC.

Known bearers

Models

See also