Kurzika: Difference between revisions
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===Great=== | ===Great=== | ||
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +8, CHA). On a failure, the target | As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +8, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Frenzied, for 36 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1. | ||
===Noble=== | ===Noble=== | ||
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +4, CHA). On a failure, the target | As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +4, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Enraged, for 18 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1. | ||
===Great Nuva=== | ===Great Nuva=== | ||
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +12, CHA). On a failure, the target | As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +12, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Frenzied, for 108 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1. | ||
===Noble Nuva=== | ===Noble Nuva=== | ||
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +6, CHA). On a failure, the target | As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +6, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Enraged, for 24 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1. | ||
==Known bearers== | ==Known bearers== | ||
Revision as of 20:13, 20 February 2022
| Kanohi Kurzika | |
|---|---|
| |
| Category | Mental |
| Rarity | Rare |
| Kanoka Combination | Reconstitute at Random + Telepathy |
| Always Active | No |
| Immoral | No |
| In the Doronai Nui | No |
| In the Doronai Kofo | No |
| AP cost | 0 |
| In-Combat Charge Duration (ICCD) | 3 Rounds |
| Great Out-of-Combat Charge Duration (GooCD) | 20 minutes |
| Noble Out-of-Combat Charge Duration (NooCD) | 10 minutes |
| BS01 | |
The Kanohi Kurzika is the Mask of Anger.
The Kanohi Kurzika radiates waves of anger to all beings around the wearer, and sets anyone in its sights on edge. Those affected by the Kanohi Kurzika have been known to be more irritable in the short term, and with longer durations of exposure, prone to attacking those that they once considered to be allies. At the peak of its strength, the victims of the Kurzika’s power have even killed their own teammates in a blind fury. Using this Kanohi is considered immoral and breaks the Toa Code.
A Kurzika Nuva is created when a destined Kurzika is dipped in Energized Protodermis. In addition to its standard abilities, its power is harder for targets to resist, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.
In the Doronai Nui
Great
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +8, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Frenzied, for 36 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1.
Noble
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +4, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Enraged, for 18 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1.
Great Nuva
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +12, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Frenzied, for 108 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1.
Noble Nuva
As a 2AP action, the wearer may spend one or more Kanohi Charges to force one being of their choice within 30ft to make a WILL save (DC +6, CHA). On a failure, the target is affected by one rank of the Anger condition per Kanohi Charge expended, up to Enraged, for 24 hours. An affected target can repeat this Save at the start of their turn, ending this effect on a success. If they are in combat, they are instead treated as Frenzied for the duration of combat. An affected being can repeat this Save every Round at the start of their turn while in combat, or every hour while out of combat, ending this effect on a success. Attack Rolls made against affected beings are made at ADV1.
Known bearers
Models
RSG has a Kurzika model: the standard Great (designed by Starbreaker and Perp3tual and crafted by HahliNuva).