Makoh: Difference between revisions
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| title = Mask of Frost | | title = Mask of Frost | ||
| category = Sensory | | category = Sensory | ||
| rarity = Pseudo-Elemental | | rarity = Pseudo-Elemental (Ice) | ||
| kanoka = Freeze | | kanoka = Freeze | ||
| active = No | | active = No | ||
Latest revision as of 00:57, 3 February 2022
| Kanohi Makoh | |
|---|---|
| |
| Category | Sensory |
| Rarity | Pseudo-Elemental (Ice) |
| Kanoka Combination | Freeze |
| Always Active | No |
| Immoral | No |
| In the Doronai Nui | No |
| In the Doronai Kofo | No |
| AP cost | 2 |
| In-Combat Charge Duration (ICCD) | No |
| Great Out-of-Combat Charge Duration (GooCD) | 30 minutes |
| Noble Out-of-Combat Charge Duration (NooCD) | 15 minutes |
| BS01 | |
The Kanohi Makoh is the Mask of Freezing.
This Kanohi is created with a Kanoka of Freezing. Its power allows the wearer to encase a target in thick ice, or protect themselves with a dome or coating of ice.
A Makoh Nuva is created when a destined Makoh is dipped in Energized Protodermis. In addition to its standard abilities, its effects last longer, and its power can be shared with individuals near the user; however, it can only be used by Nuva beings.
In the Doronai Nui
Great
As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose one of the following effects:
- One being within 60ft must make a FORT Save (DC +2 WIS). They suffer Xd8 Cold damage, where X is equal to the number of Kanohi Charges spent, and are Chilled and Frozen for 1d4 Rounds. If the being succeeds on their FORT save, they suffer only half damage and are not Frozen.
- The wearer gains a +3 bonus to AC and gains X THP, where X is equal to 15 times the number of Kanohi Charges spent. So long as the wearer has THP gained in this way, they have Vulnerability to Fire and Heat damage, and they can take no actions except to end the effect early as a 4AP action.
- The wearer creates a dome of ice with a 10ft radius, centered on the wearer. The dome has X IHP, where X is equal to 10 times the number of Kanohi Charges spent; after suffering that much damage, the dome crumbles. Any beings within the dome have Full Cover from beings outside the dome and may take actions as normal.
Noble
As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose one of the following effects:
- One being within 60ft must make a FORT Save (DC +0 WIS). They suffer Xd6 Cold damage, where X is equal to the number of Kanohi Charges spent, and are Chilled and Frozen for 1d4 Rounds. If the being succeeds on their FORT save, they suffer only half damage and are not Chilled or Frozen.
- The wearer gains a +1 bonus to AC and gains X THP, where X is equal to 10 times the number of Kanohi Charges spent. So long as the wearer has THP gained in this way, they have Vulnerability to Fire and Heat damage, and they can take no actions except to end the effect early as a 4AP action.
Great Nuva
As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose one of the following effects:
- One being within 60ft must make a FORT Save (DC +3 WIS). They suffer Xd10 Cold damage, where X is equal to the number of Kanohi Charges spent, and are Chilled and Frozen for 1d4 Rounds. If the being succeeds on their FORT save, they suffer only half damage and are not Frozen.
- The wearer gains a +3 bonus to AC and gains X THP, where X is equal to 20 times the number of Kanohi Charges spent. So long as the wearer has THP gained in this way, they have Vulnerability to Fire and Heat damage, and they can take no actions except to end the effect early as a 4AP action.
- The wearer creates a dome of ice with a 10ft radius, centered on the wearer. The dome has X IHP, where X is equal to 15 times the number of Kanohi Charges spent; after suffering that much damage, the dome crumbles. Any beings within the dome have Full Cover from beings outside the dome and may take actions as normal.
Noble Nuva
As a 2AP action, the wearer may spend 1 or more Kanohi Charges to choose one of the following effects:
- One being within 60ft must make a FORT Save (DC +1 WIS). They suffer Xd8 Cold damage, where X is equal to the number of Kanohi Charges spent, and are Chilled and Frozen for 1d4 Rounds. If the being succeeds on their FORT save, they suffer only half damage and are not Chilled or Frozen.
- The wearer gains a +1 bonus to AC and gains X THP, where X is equal to 12 times the number of Kanohi Charges spent. So long as the wearer has THP gained in this way, they have Vulnerability to Fire and Heat damage, and they can take no actions except to end the effect early as a 4AP action.