Zakaz: Difference between revisions
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== Overview == | == Overview == | ||
Once a lush island that connected nature with highly-advanced technology, Zakaz began to deteriorate after the stewardship of the Makuta was established. | Once a lush island that connected nature with highly-advanced technology, Zakaz began to deteriorate after the stewardship of the [[Makuta]] was established. | ||
== History == | == History == | ||
In the early days of Zakaz, the great city of Umazhi, built on the southern lake shore, served to connect the Skakdi and Ursare civilizations, and a small artificial island city was situated off the southeast coast of the island. Following the arrival of the Makuta, the peace of the Skakdi was not to last. One of the members of the Brotherhood began tinkering with the species in the hopes of raising an army, granting them all manner of frightful powers – as well as viciously short tempers and a general will to fight. After the Makuta responsible for the disaster lost control of the situation, he was denounced by the Brotherhood as a rogue agent, and the island fell into a state of perpetual warfare. However, even before these developments, contact with Zakaz was intermittent, owing to the Skakdi’s isolationist tendencies and other Oropi’s distrust of their sophisticated technology and strange culture. | In the early days of Zakaz, the great city of [[Umazhi]], built on the southern lake shore, served to connect the [[Skakdi]] and [[Ursare]] civilizations, and a small artificial island city was situated off the southeast coast of the island. Following the arrival of the Makuta, the peace of the Skakdi was not to last. One of the members of the Brotherhood began tinkering with the species in the hopes of raising an army, granting them all manner of frightful powers – as well as viciously short tempers and a general will to fight. After the Makuta responsible for the disaster lost control of the situation, he was denounced by the Brotherhood as a rogue agent, and the island fell into a state of perpetual warfare. However, even before these developments, contact with Zakaz was intermittent, owing to the Skakdi’s isolationist tendencies and other Oropi’s distrust of their sophisticated technology and strange culture. | ||
== Landscape == | == Landscape == | ||
The island was once covered by vast forests, where several native Rahi species such as the massive Tahtorak and bizarre | The island was once covered by vast forests, where several native [[Rahi]] species such as the massive [[Tahtorak]] and bizarre [[Necrofinch]]es roamed freely, and where the ancient Skakdi lived in magnificent cities connected by chute networks. Its most prominent geographical feature was a large freshwater lake situated in the center of the island. | ||
Now reduced to little more than a wasteland ruled by backstabbing warlords and their undisciplined, brutish retainers, Zakaz has officially been placed under quarantine by the Brotherhood of Makuta – both to keep the local Skakdi away from other regions, but also to protect unwary travelers from certain doom. | Now reduced to little more than a wasteland ruled by backstabbing warlords and their undisciplined, brutish retainers, Zakaz has officially been placed under quarantine by the Brotherhood of Makuta – both to keep the local Skakdi away from other regions, but also to protect unwary travelers from certain doom. | ||
Off the shore of Zakaz lies the heart of the Ursare civilization: the secret undersea city of Agnoika. In the days of the League of Six Kingdoms, this was the center of the Barraki | Off the shore of Zakaz lies the heart of the Ursare civilization: the secret undersea city of [[Agnoika]]. In the days of the League of Six Kingdoms, this was the center of the [[Barraki]] [[Ehlek]]’s empire, from which he ruled Zakaz itself and even distant lands such as [[Versuva]]. The Ursare people had always been industrious in their own way, taking care of the great chutes that connected the universe below the waves. However, following both the defeat of Ehlek and the corruption of the Skakdi species, the Ursare have forsaken both their duty and the surface world, and now build only for themselves beneath the waves alongside the amphibious [[Gawalai]] species, leading to many of the great undersea chutes falling into disrepair. | ||
== Society == | == Society == | ||
Latest revision as of 00:01, 6 September 2022
Zakaz is a war-torn island in the Matoran Universe and the homeland of the Skakdi species.
| Zakaz | |
|---|---|
| [test] | |
| Location | |
| Inhabitants | Skakdi |
| Makuta | Spiriah (formerly), Krika |
| Kingdom | Ninaikar (Ehlek) |
| BS01 | |
Overview
Once a lush island that connected nature with highly-advanced technology, Zakaz began to deteriorate after the stewardship of the Makuta was established.
History
In the early days of Zakaz, the great city of Umazhi, built on the southern lake shore, served to connect the Skakdi and Ursare civilizations, and a small artificial island city was situated off the southeast coast of the island. Following the arrival of the Makuta, the peace of the Skakdi was not to last. One of the members of the Brotherhood began tinkering with the species in the hopes of raising an army, granting them all manner of frightful powers – as well as viciously short tempers and a general will to fight. After the Makuta responsible for the disaster lost control of the situation, he was denounced by the Brotherhood as a rogue agent, and the island fell into a state of perpetual warfare. However, even before these developments, contact with Zakaz was intermittent, owing to the Skakdi’s isolationist tendencies and other Oropi’s distrust of their sophisticated technology and strange culture.
Landscape
The island was once covered by vast forests, where several native Rahi species such as the massive Tahtorak and bizarre Necrofinches roamed freely, and where the ancient Skakdi lived in magnificent cities connected by chute networks. Its most prominent geographical feature was a large freshwater lake situated in the center of the island.
Now reduced to little more than a wasteland ruled by backstabbing warlords and their undisciplined, brutish retainers, Zakaz has officially been placed under quarantine by the Brotherhood of Makuta – both to keep the local Skakdi away from other regions, but also to protect unwary travelers from certain doom.
Off the shore of Zakaz lies the heart of the Ursare civilization: the secret undersea city of Agnoika. In the days of the League of Six Kingdoms, this was the center of the Barraki Ehlek’s empire, from which he ruled Zakaz itself and even distant lands such as Versuva. The Ursare people had always been industrious in their own way, taking care of the great chutes that connected the universe below the waves. However, following both the defeat of Ehlek and the corruption of the Skakdi species, the Ursare have forsaken both their duty and the surface world, and now build only for themselves beneath the waves alongside the amphibious Gawalai species, leading to many of the great undersea chutes falling into disrepair.
Society
Inhabitants
Oropi
Rahi
Appearances
| Matoran Universe | |
|---|---|
| Head | Metru Nui | Karzahni |
| Left Arm | Artakha | Dhartai | Konora | Lharis | Mahkari | Idjari | Versuva | Ruva | Tren Krom's Island |
| Right Arm | The Four Sisters (Gavira | Airon | Selix | Hitaku) | Odina | Tanes | Kurai | Nynrah | Visorak |
| Torso | Vorlis | Rusa | Tenai | Zakaz | Xia | Stelt | Bisra | Northern Continent (Phaidua | Inoatra | Kargana | Tren Krom Peninsula | Kahra) | Southern Continent (North Avohi | Bogadu | Gavoya | South Avohi | Asonara | Balrapahi | Ontahura | Monuhi | Vezohi) | Destral | Daxia | Mokumo | Tevan | Zanua | Nurai | Sayal | Mohra | Loyra | Varn | Cendak | Hent |
| Left Leg | Pauroga | Artidax | Valek | Zyglak | Southern Islands |
| Right Leg | Kadrah | Tonoha | Nongu | Southern Islands |