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{{Stub}}
{{Species
{{Species
| cat = B
| size = Medium
| kanohi = Yes
| homeland = [[Metru Nui]]
| homeland = [[Metru Nui]]
| bs01 = Toa (Generation 1)
| bs01 = Toa (Generation 1)
}}
}}


​Of all the races in the [[Matoran Universe]], none are as noble as the '''Toa'''. Toa are the heroes and protectors of the [[Matoran]] and any others who cannot defend themselves, making use of their incredible elemental abilities and mask powers to fulfill their duties. Most Toa were once Matoran who were transformed by [[Toa Stone]]s, though there are exceptions to this rule. Toa are naturally much faster, stronger, taller, and more durable than Matoran (standing around seven feet tall), and can make use of Great or Noble [[Kanohi]] mask powers as well as their affiliated elemental power. Each Toa also carries one or more weapons - commonly known as Toa tools - through which they can channel their element and otherwise engage in combat. Toa can work in teams or on their own, though teams of six with no repeating elements are the most common arrangement; if a Toa feels particularly close to their teammates, they may refer to each other as "brother" or "sister". If a Toa's mask is removed, their physical strength is reduced significantly, as are their elemental powers. Each Toa is a distinct individual, with their own motives outside of mere protection. Whilst Toa themselves are technically an offshoot race of the Matoran, the term "Toa" is more of a title than anything else - a title which is stripped from those Toa who do not act as heroes or follow the Toa Code.
'''Toa''' are the sworn protectors of the [[Matoran]] and [[Mata Nui (Being)|the Great Spirit]].


The Toa Code is a set of rules by which all Toa are expected to abide; violation of the Code is considered an incredibly serious offense, and those who break it are usually ostracized and shunned by Matoran society, stripped of the title of Toa, are considered markedly dishonored, and may be hunted down if the offense is serious enough. Although individual documentation can vary, the main tenets of the Code are unchanging: Toa shall not kill intentionally, unless it is to save themselves or innocent bystanders; their duty is to the safety of the Matoran and the [[Turaga]] above all else. If a Toa has betrayed their team or those they are sworn to protect and wishes to repent, a sufficient act of redemption can restore their honor and title - although whether their trust is restored is another question entirely, and will vary between the individual(s) who were betrayed. The rule against killing usually does not extend to [[Rahi]] and other creatures, but needless killing of these is to be avoided. Other immoral actions such as lying and stealing are usually frowned upon, but can be permissible out of necessity - i.e. if the situation is serious enough to warrant doing so.
==Overview==
In a universe where mighty beings fight for power and innocent Matoran are too often caught in the middle, it falls on the Toa to restore order in a chaotic world. Granted incredible powers by the Great Spirit himself, they are the heroes and peace-keepers of Matoran society. Each Toa possesses a powerful [[Kanohi]] mask, and controls one of the [[elements]] of nature, as denoted by their colors. Together with a team of other Toa, they are given a goal to accomplish, and are guided on their way to victory (or an early death) by their Destiny.


Once a Toa has completed their destiny, they have the option of giving up their [[Toa Power]] and becoming a Turaga. Toa Power does not have to be released all at once, but it is finite and does not recharge14; once it is completely gone, the transformation immediately occurs. Toa Power has several potential, highly specialized uses - primarily, the creation of new Toa. Toa Power can be placed into Toa Stones that, when activated by a Matoran, transform them into Toa; each Toa has enough Toa Power to create six Toa Stones, as well as accomplish a reasonable number of other particular actions. Once placed in a Toa Stone, Toa Power is separated from the individual who put it there; therefore, a Toa Stone will still work even if the Toa who created it is dead.
With few exceptions, Toa begin their lives as Matoran villagers. While most Matoran are content to live their lives in the safety and comfort of their jobs, a destined few often yearn for a life of adventure. When they are needed by Destiny, fate will conspire to give them a [[Toa Stone]], an object charged with [[Toa Power]], which begins their transformation. As a Toa, they nearly double in height, gaining heavier armor and increased strength. Additionally, they gain powerful Toa Tools, through which they can channel their newfound elemental energies. Additionally, their worn mask is transformed into a Great form, although they may swap masks freely afterwards. If a Toa’s mask is knocked off, they lose a crucial source of energy, and become weakened and lethargic until it is replaced.


If they have not chosen to protect a specific area, Toa tend to move frequently, as new threats arise on different fronts. They do this more often than most other races, as their Duty commonly requires them to do so.
The Toa are beholden to two core ideals. Like the Matoran, they strive to follow the [[Three Virtues]] - [[Unity]], [[Duty]], and [[Destiny]]. These ideals are thought to have been given to them directly by the Great Spirit, and serve as guidelines not only for daily life, but also for the conduct of Toa. They are expected to be united in their pursuit of justice, to see their duty through to the bitter end, and act in accordance with their Destiny. While the Three Virtues are treated with reverence by most Toa, their guidance is not always sufficient to adjudicate the correct course of action - and so the Toa are bound by the [[Toa Code]], an ancient set of rules which Toa must follow if they are to maintain their title in the eyes of those they defend. While it is unwritten by tradition, and varies slightly from region to region, nearly every variation of the oath mandates that Toa do not kill, they do not steal, and they do not put innocent lives at risk, doing everything in their power to promote the safety of the Matoran and the will of the Great Spirit.


== List of Members ==
If a Toa survives the trials of their quest and achieves their destiny, they may choose to give up the last of their Toa Power to accomplish a particular task, most frequently the creation of new Toa Stones or a major act of selfless healing. They then transform for the last time and become a [[Turaga]]: a wise elder who leads the Matoran, retaining only a fraction of their power over their element. Some Toa, however, choose to retain their Toa Power even after their destiny is complete, continuing to protect the Matoran as before. Many Toa die before they reach this point, their deaths unfortunate casualties in the greater quest to carry out the Great Spirit’s will.
* [[Toa Metru]]
 
** [[Vakama]]
==In the Doronai Nui==
** [[Nokama]]
''See [[Toa/Doronai Nui]]''
** [[Nuju]]
 
** [[Whenua]]
==Known [[Toa Teams]]==
** [[Onewa]]
*[[Toa Cordak]] (now disbanded)
** [[Matau]]
*[[Toa Amaja]] (now disbanded)
* [[Toa Nuva]]
*[[Toa Rohonga]] (now disbanded)
** [[Tahu]]
*[[Toa Kartur]]
** [[Gali]]
*[[Toa Hakiden]]
** [[Kopaka]]
*[[Toa Hagah]]
** [[Onua]]
*[[Toa Mangai]] (now disbanded)
** [[Lewa]]
*[[Toa Mata]]/[[Toa Nuva]]
** [[Pohatu]]
*[[Toa Inika]]/[[Toa Mahri]]
* [[Toa Mahri]]
** [[Jaller]]
** [[Matoro]]
** [[Hahli]]
** [[Hewkii]]
** [[Nuparu]]
** [[Kongu]]


{{SpeciesNav}}
{{SpeciesNav}}

Revision as of 23:00, 28 January 2022

Toa
Species
Homeland(s)Metru Nui
Species CategoryB
Size CategoryMedium
Can Use KanohiYes
BS01

Toa are the sworn protectors of the Matoran and the Great Spirit.

Overview

In a universe where mighty beings fight for power and innocent Matoran are too often caught in the middle, it falls on the Toa to restore order in a chaotic world. Granted incredible powers by the Great Spirit himself, they are the heroes and peace-keepers of Matoran society. Each Toa possesses a powerful Kanohi mask, and controls one of the elements of nature, as denoted by their colors. Together with a team of other Toa, they are given a goal to accomplish, and are guided on their way to victory (or an early death) by their Destiny.

With few exceptions, Toa begin their lives as Matoran villagers. While most Matoran are content to live their lives in the safety and comfort of their jobs, a destined few often yearn for a life of adventure. When they are needed by Destiny, fate will conspire to give them a Toa Stone, an object charged with Toa Power, which begins their transformation. As a Toa, they nearly double in height, gaining heavier armor and increased strength. Additionally, they gain powerful Toa Tools, through which they can channel their newfound elemental energies. Additionally, their worn mask is transformed into a Great form, although they may swap masks freely afterwards. If a Toa’s mask is knocked off, they lose a crucial source of energy, and become weakened and lethargic until it is replaced.

The Toa are beholden to two core ideals. Like the Matoran, they strive to follow the Three Virtues - Unity, Duty, and Destiny. These ideals are thought to have been given to them directly by the Great Spirit, and serve as guidelines not only for daily life, but also for the conduct of Toa. They are expected to be united in their pursuit of justice, to see their duty through to the bitter end, and act in accordance with their Destiny. While the Three Virtues are treated with reverence by most Toa, their guidance is not always sufficient to adjudicate the correct course of action - and so the Toa are bound by the Toa Code, an ancient set of rules which Toa must follow if they are to maintain their title in the eyes of those they defend. While it is unwritten by tradition, and varies slightly from region to region, nearly every variation of the oath mandates that Toa do not kill, they do not steal, and they do not put innocent lives at risk, doing everything in their power to promote the safety of the Matoran and the will of the Great Spirit.

If a Toa survives the trials of their quest and achieves their destiny, they may choose to give up the last of their Toa Power to accomplish a particular task, most frequently the creation of new Toa Stones or a major act of selfless healing. They then transform for the last time and become a Turaga: a wise elder who leads the Matoran, retaining only a fraction of their power over their element. Some Toa, however, choose to retain their Toa Power even after their destiny is complete, continuing to protect the Matoran as before. Many Toa die before they reach this point, their deaths unfortunate casualties in the greater quest to carry out the Great Spirit’s will.

In the Doronai Nui

See Toa/Doronai Nui

Known Toa Teams