Matoran/Doronai Nui: Difference between revisions
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'''Subspecies and Clans:''' The Matoran are divided into 16 tribes, based upon their elemental affiliation. They often live in villages (Koro) or in cities (Metru), or live among other species throughout the world. | '''Subspecies and Clans:''' The Matoran are divided into 16 tribes, based upon their elemental affiliation. They often live in villages (Koro) or in cities (Metru), or live among other species throughout the world. | ||
==Minor Species Boons== | ===Minor Species Boons=== | ||
'''Language:''' Matoran begin play with the ability to read, write, and speak Modern Matoric, as well as one other Major Matoran Dialect of their choice. | '''Language:''' Matoran begin play with the ability to read, write, and speak Modern Matoric, as well as one other Major Matoran Dialect of their choice. | ||
'''A Mere Matoran:''' Matoran have +2 on checks to deceive beings of other species (e.g. not Matoran, Toa, and Turaga). | '''A Mere Matoran:''' Matoran have +2 on checks to deceive beings of other species (e.g. not Matoran, Toa, and Turaga). | ||
==Major Species Boons== | ===Major Species Boons=== | ||
'''People of the Great Spirit:''' When a Matoran Takes 15 on any Skill Check granted by their Species or Tribal Proficiency, they only take twice as long to perform the task (instead of three times as long). Additionally, Matoran can Take 15 on any skill checks given by their Species Proficiencies when under pressure. | '''People of the Great Spirit:''' When a Matoran Takes 15 on any Skill Check granted by their Species or Tribal Proficiency, they only take twice as long to perform the task (instead of three times as long). Additionally, Matoran can Take 15 on any skill checks given by their Species Proficiencies when under pressure. | ||
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When a Matoran transforms, their minimum health becomes that of a Toa, if it does not already exceed that value. It is suggested that GMs allow Matoran who transform (if above first level) to reroll their Rate of Climb dice as though they had been playing as a Toa since level 1, though this is not required. | When a Matoran transforms, their minimum health becomes that of a Toa, if it does not already exceed that value. It is suggested that GMs allow Matoran who transform (if above first level) to reroll their Rate of Climb dice as though they had been playing as a Toa since level 1, though this is not required. | ||
==Special Restriction Notices== | ===Special Restriction Notices=== | ||
''Elementalist'' - Matoran cannot use Elemental Powers, and therefore cannot access the [[Elementalist]] [[Supertype]]. Matoran with the [[Kaiax]] (Elementally-Activated) [[Template]] can take levels in Boltlancer, but gain no benefits from abilities that affect things besides the Bolt and Feint Elemental Attack Form. | ''Elementalist'' - Matoran cannot use Elemental Powers, and therefore cannot access the [[Elementalist]] [[Supertype]]. Matoran with the [[Kaiax]] (Elementally-Activated) [[Template]] can take levels in Boltlancer, but gain no benefits from abilities that affect things besides the Bolt and Feint Elemental Attack Form. | ||
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{{SpeciesDNNav}} | {{SpeciesDNNav}} | ||
[[Category:Matoran]] | |||
Latest revision as of 20:37, 29 January 2022
Matoran are one of the most common species in the known universe.
Species Basics
| Species Category | Size Category | Generic SP | Path Point Calculation |
|---|---|---|---|
| A | Small | 7 | Sum of highest 3 Mods |
Physical Specifications
Move Speeds
| Walk | Swim | Fly | Climb |
|---|---|---|---|
| 10ft/AP | 5ft/AP | None | 2ft/AP |
Inventory Capacity
| Sheaths | Mags | Carry Weight |
|---|---|---|
| 1 | 2 | [Strength Score]*12 |
Resource Pools
| Floor | Rate of Climb | Min. Roll | Natural Cap | Rest Recovery | |
|---|---|---|---|---|---|
| HP | 20 + CON | 1 + CON | 1 | 40 + CON | 4d4 |
| EE | 15 | 1d3+CON + INT + WIS | None | 25+CON + INT + WIS | 2 |
Armor Class
| Body Part | Head | Torso | Arms (2) | Legs (2) |
|---|---|---|---|---|
| Armor Slots | 1 | 1 | 1 | 1 |
Ability Specifications
| Attack Roll | Save DC | |
|---|---|---|
| Elemental Power | 1d20+PROF+MOD | 4+PROF+MOD |
Saving Throw Proficiencies
| Save | Fortitude | Reflex | Will |
|---|---|---|---|
| Proficient | No | Yes | No |
Attribute Score Bonuses: Your Species Attribute Score bonuses are based on your Elemental Tribe (see the Elemental Index). Each Tribe has three associated Attribute Scores; at character creation, increase any two associated Scores by 1 each.
Size: Matoran are a Small species, and receive +1 to AC, +4 to Stealth, and -1 to Attack Rolls.
Default Armor: Normal Matoran will have a starting AC of 8 (Light on both arms and legs, a Kanohi mask on their head, and one Medium Armor Piece in their torso slot, along with +1 AC from their Small size). Matoran begin with a powerless Kanohi of a shape of their choosing. They must meet the Strength requirements to wear Heavy and Ultraheavy Armor Pieces.
Starting Gear: Matoran begin play with one Off-the-Rack weapon and one free Backpack.
Subspecies and Clans: The Matoran are divided into 16 tribes, based upon their elemental affiliation. They often live in villages (Koro) or in cities (Metru), or live among other species throughout the world.
Minor Species Boons
Language: Matoran begin play with the ability to read, write, and speak Modern Matoric, as well as one other Major Matoran Dialect of their choice.
A Mere Matoran: Matoran have +2 on checks to deceive beings of other species (e.g. not Matoran, Toa, and Turaga).
Major Species Boons
People of the Great Spirit: When a Matoran Takes 15 on any Skill Check granted by their Species or Tribal Proficiency, they only take twice as long to perform the task (instead of three times as long). Additionally, Matoran can Take 15 on any skill checks given by their Species Proficiencies when under pressure.
Kanohi-Dependent: Matoran must wear a Kanohi, though they cannot access its powers. If a Matoran loses their Kanohi, they immediately gain the Unmasked condition, and will fall unconscious after one hour of masklessness. They can only be returned to consciousness (and lose the Unmasked condition) if they don a Kanohi.
Transformation (Toa): Destined Matoran (as determined by the Game Master) have the ability to transform into Toa heroes when they come into direct contact with a catalyst (colloquially called Toa Stones, though they don’t need to necessarily be rocks infused with Toa Power) that prompts their transformation. When a Matoran transforms, the mask they’re wearing becomes a Great version of itself and up to two tools they have on their person become their Toa Tools (built in the Weapons System at the appropriate Quality tier for their level), and they gain a +1 to the Tribally Associated Attribute Score they don’t already have a +1 in, as well as another +1 in one they already have. Their armor also becomes the appropriate weight (as listed in the Toa section), and they become a Medium-sized creature. Due to the portentous nature of Toa Transformation, a Game Master may choose to alter any of these particular details in regards to equipment or mask powers as befits the story, though it is recommended that they not wait too long after transformation to give a new Toa their due to defend the people of the Great Spirit.
When a Matoran transforms, their minimum health becomes that of a Toa, if it does not already exceed that value. It is suggested that GMs allow Matoran who transform (if above first level) to reroll their Rate of Climb dice as though they had been playing as a Toa since level 1, though this is not required.
Special Restriction Notices
Elementalist - Matoran cannot use Elemental Powers, and therefore cannot access the Elementalist Supertype. Matoran with the Kaiax (Elementally-Activated) Template can take levels in Boltlancer, but gain no benefits from abilities that affect things besides the Bolt and Feint Elemental Attack Form.
Kanohi Fighter - Matoran cannot use mask powers, and therefore cannot access the Kanohi Fighter Supertype (with the exception of Mind Blade).
| Species (Doronai Nui) | |
|---|---|
| Major Species | Matoran | Toa | Turaga | Ancient Skakdi | Modern Skakdi | Vortixx | Dahkini | Kumopak | Lhomanu |
| Prime Species | Augafi | Ihidauri | Layamat | Manidi | Paxorak | Ursare |
| Other Species | Atureas Minors | Atureas Majors | Ekedax | Gawalai |