Doronai Nui/Species

From Red Star Games Compendium
Jump to navigation Jump to search
This article has been verified for the latest content pack of the Doronai Nui (Species Manual 1).
This article is a stub. It may be incomplete, unfinished, or have missing parts/sections. If the article can be expanded, please do so! There may be suggestions on its talk page.

In the Doronai Nui, several species are available to play.

Characteristics

Each species get some special characteristics:

  • Size: size affects several other values, as per the following chart.
Size Chart
Size Attack Modifier AC Modifier Stealth Modifier Space Reach Typical Height/Length
Fine -8 8 16 0.5ft 0 <6"
Diminutive -4 4 12 1ft 0 6" to 1ft
Tiny -2 2 8 2.5ft 0 1 to 2ft
Small -1 1 4 <5ft 5ft 2 to 5ft
Medium 0 0 0 >5ft 5ft 5 to 8 ft
Large 1 -1 -4 10ft 10ft 8 to 16ft
Huge 2 -2 -8 15ft 15ft 16 to 32ft
Gargantuan 4 -4 -12 20ft 20ft 32 to 64ft
Colossal 8 -8 -16 30ft 30ft >64ft
  • Racial Health Band: Each species get a base, a floor and a climb for its Racial Health Band
  • Elemental Pool: Each species able to wield Elemental Powers get a base, a floor, and a climb for its Elemental Pool.
  • Ability Score Bonus: Each species get rules how its Ability Scores increase.
  • Skill Points: Each species get rules about how much skill points are gained by level, and how they can be spent.
  • Kanohi: Some species can use Kanohi. Some can use both Noble and Great masks, other only Noble. Several species also requires to bear a Kanohi mask, even if they can't use it.
  • Racial Heavy Armor: A bonus or malus to the number of Heavy armor pieces the character can use.
  • Armor Slots: How many armor pieces the character can use.
  • Starting equipment: What armor, weapons, and currency the character start with.
  • Proficiencies: Each species gain proficiency in one or several skills. Some species also get proficiencies for weapons.
  • Several special abilities modifying rolls made in some situations.

List of available species

Templates

A Template is a set of modifiers that may be applied to a character, often by narrative forces controlled by the Game Master.

If an ability listed under a template doesn't exist under the original species, it is added to the character. If it exists, it change or replace the original ability.

List of templates

Transformations

It is possible to change from one species to another; this process is only available between some species.

List of transformations