Gravity: Difference between revisions
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*Unleashing a Gravity [[Nova Blast]] {{C|Toa exclusive}} | *Unleashing a Gravity [[Nova Blast]] {{C|Toa exclusive}} | ||
**Creating a black hole{{GregCitation|OGDi|page=319|post=12730|lines=2-3,11-12}}{{#tag:ref|Nuhvok-Kal was also able to create a black hole, but this was only because it lost control of its powers.{{BookCitation|BC3|page=305|chapternumber=13}}{{ComicCitation|C12|page=8}}{{MediaCitation|BKOA|3}} It is not something it could normally do.{{GregCitation|OGD|page=6|post=217|lines=13-14}}|group="note"}} | **Creating a black hole{{GregCitation|OGDi|page=319|post=12730|lines=2-3,11-12}}{{#tag:ref|Nuhvok-Kal was also able to create a black hole, but this was only because it lost control of its powers.{{BookCitation|BC3|page=305|chapternumber=13}}{{ComicCitation|C12|page=8}}{{MediaCitation|BKOA|3}} It is not something it could normally do.{{GregCitation|OGD|page=6|post=217|lines=13-14}}|group="note"}} | ||
===Combinations=== | ===Combinations=== | ||
*Beings other than [[Toa]] and the [[Krahka]] cannot combine powers of any sort to create a [[Toa Seal|Protodermis cage]]. As long as each wields a different Element, and [[Light]] and [[Shadow]] are not included at the same time, any six Toa can create a [[Protodermis]] cage.{{GregCitation|OGDi|page=12|post=471|lines=16,17}} | *Beings other than [[Toa]] and the [[Krahka]] cannot combine powers of any sort to create a [[Toa Seal|Protodermis cage]]. As long as each wields a different Element, and [[Light]] and [[Shadow]] are not included at the same time, any six Toa can create a [[Protodermis]] cage.{{GregCitation|OGDi|page=12|post=471|lines=16,17}} | ||
Revision as of 23:58, 12 January 2022
| Gravity | |
|---|---|
| Element | |
| Prefix | Ba- |
| Common Armor Colors | Black, purple, gray |
| Associated Attribute Scores | STR, DEX, INT |
| Crafting Proficiency | Proficiency in Advanced Technology |
| Skill Proficiencies | Proficiency in Mechanical Engineering and Knowledge: Science |
| Elemental Type | Energy |
| Elemental Damage Type | Force |
| BS01 | |
Gravity is an Elemental Power.
Example Usages
- Manipulating gravity
- Unleashing a Gravity Nova Blast (Toa exclusive)
Combinations
- Beings other than Toa and the Krahka cannot combine powers of any sort to create a Protodermis cage. As long as each wields a different Element, and Light and Shadow are not included at the same time, any six Toa can create a Protodermis cage.[10]
In the Doronai Nui
Additional Features
Elemental Power (modifies Major Species Boon - Elemental Power): You may not use the Absorb Elemental Energy ability to regain spent EE.
Tribally-Linked Abilities
All beings elementally aligned with Gravity have Resistance to damage incurred by environmental pressure (including crushing) and damage incurred by falling.
Elemental Talents
Gravity has access to several separate Elemental Talents. You begin play with one that lacks a prerequisite, and may unlock the others for their listed SP cost.
A Different Angle - 2SP
As a 1AP action, you may spend 4EE to alter the direction of gravity on yourself and anything you are carrying, for the purposes of walking on walls and ceilings. This effect lasts for a number of rounds equal to your PROF. You may choose to end it early as a 0AP Action.
Cushion - 2SP
As a Reaction, when you are subject to taking damage from falling, you may spend 4EE to reduce your own gravity, granting an Immunity to fall damage. If used on another being or target whose Size Category is Large or smaller, they instead are treated as having a Resistance.
High from the Heavens - 1SP (Prerequisite: Cushion)
Whenever you grant Resistance to Fall Damage to another being, they instead gain an Immunity to it. Additionally, you may extend your powers to grant a similar resistance to larger objects: you must spend 10EE on targets whose Size Category is Huge, 30EE on targets that are Gargantuan, or 80EE on targets that are Colossal or larger to grant them Immunity to fall damage. For targets that are an order of magnitude above Colossal (over 128 feet tall or similarly large, and doubling after that point) requires an extra 60EE.
Gravity Hammer - 2SP
When you make a melee weapon attack, as part of the Action, you may spend 4EE to increase the size of all damage dice the weapon possesses by one (d4 to d6, d8 to d10, d12 to 2d8, etc). This additional damage only applies on the next Strike Action you make with the weapon. You may choose to apply the effects of Gravity Hammer after you determine whether you hit or not.
Gravity Surge - 2SP
You gain access to the following Rider:
Gravity Surge - 6EE - All beings affected by the Elemental Attack Form this Rider is attached to must make a FORT Save against the wielder’s Elemental Save DC; on a failure, their speed is reduced by 10ft for 1d3 Rounds.
This Rider can be applied more than once.
Gravity Hurts - 2SP
As a 2AP Action, you may specify a point within 30 feet of you, and expend 15EE, increasing the gravitational pull in that area. Any unsecured objects of Medium Size or smaller within 30 feet of that point will be pulled in by the gravitational force. You may then do one of two things:
You may increase the gravity for an additional 3EE, forcing all objects affected to pass a FORT Save. Any object that fails is dealt Xd4 Force Damage, where X is your PROF.
You may invert the gravity for an additional 6EE, scattering objects in a roughly even spread in all directions. Any being that would be struck by an object must make a REFL Save or take Xd4 Force Damage, where X is your PROF.
You may hold all affected objects with the expenditure of 3EE per round. Additionally, you must make a Focus Check at the end of your turn (DC 12, +1 per round active). On a failure (or when you choose to end the effect), all objects will fall to the ground below.
Low-Gravity Leap - 2SP
When performing an Acrobatics, Athletics, or Leaping check, you may use your control over gravity to assist you. You may spend a variable amount of AP to gain ADVX on the check, where X is equal to 1 per 5EE spent.
Orbital Pull - 1SP
You have the ability to designate an appendage or carried weapon with a heightened degree of gravity. When extended outwards, this miniature field of increased gravity will pull you off your feet, carrying you ahead with your momentum intact. When you are in control of your movement and take the Move Action, you may spend 1EE to increase your speed by 5ft. This additional speed is only granted if you spend the Action moving in one direction (diagonals are treated as one direction for the purposes of determining when this bonus is applied).
Plunged Through the Void - 2SP
You gain a Resistance to Force damage, and make all Saves against being moved by Force damage sources with ADV1.
Sinkhole - 1SP
As a 2AP Action, you may spend 8EE to designate a 10 by 10ft radius as Difficult Terrain for a number of Rounds equal to your PROF. You may unlock this Talent multiple times. Each additional unlock increases the range by 5ft.
Slingshot - 2SP
Whenever an opponent misses a Fire Action against you made with a non-energy projectile, you may spend 8EE to redirect the attack against another target within a range equal to your own elemental Range (Subcategory; treated as x1 modifier). Make a Fire Action against the target using your Elemental Attack Bonus (you are treated as having a PROF for the purposes of determining this bonus).
Summoned Orbital - 2SP
You can channel a weak gravitational pull around your body, allowing you to wield Heavy Weapons as though they were one Heavy Grade lower than they actually are. This Talent has a duration of 1 hour per 6EE spent.
Controlled Rotation - 1SP (Prerequisite: Summoned Orbital)
By spending 5EE, your carrying weight calculation increases to 18 * Strength Score. This Talent has a duration of 6 hours per 5EE spent.
Area of Effect
The fundamental forces wielders of Gravity control manifest in a pair of two devastating and hard-to-control abilities. Unlike most other elements, Gravity has access to two separate Area of Effect Attack Forms rather than one. When a wielder invests SP to unlock the Attack Form, they unlock both, but each requires their own SPI to increase Intensity.
While the following AoEs are distinct abilities, they share a common feature: wielders of Gravity cannot entirely control the shape of their AoE. When they create an AoE, instead of choosing a space their AoE fills, they must instead determine a Focal Point from which their AoE is summoned. When filling in the spaces for the cubes AoEs create (as described under the Area Elemental Subcategory) the wielder cannot stack cubes vertically. Instead, each must be placed next to one another, directly around the Focal Point, creating either a square or circle (to the best of the wielder’s ability, as the nature and number of area cubes means this placement won’t be exact).
When the wielder creates their AoE, a number of additional cubes are placed on top of the base level. The height of these cubes matches the surface level’s dimensions. If the wielder arranged 4 cubes around a Focal Point, with a width and length of 20 by 20ft and a base height of 10ft, an additional layer would be added on top of the initial one, increasing the height to 20ft, and the total dimensions of the AoE to 20 by 20 by 20ft.
- Anti-Grav Field When a being enters your AoE, they float upwards at a rate of Y*5 ft per round, up to a maximum height equal to the height of your AoE. Unwilling beings may attempt to secure themselves to the ground, making a REFL Save; on a success, they can walk on the ground as though it were Difficult Terrain until the start of their next Turn. If a being is knocked Prone, they float upwards as though they were unable to secure themselves. For definitions of X and Y, see the Elemental Calculations.
- Black Hole Designate the Focal Point of your AoE, which must be the closest point to the direct center of the AoE. Upon entering the AoE, all beings who wish to keep their current position must make an Athletics check. On a success, they maintain their position, but on a failure, they are dragged to the Focal Point of the AoE. All unsecured objects are also pulled to the Focal Point. Upon hitting the Focal Point, all beings and items suffer X Force Damage equal to your Intensity. If this damage reduces a being to 0HP, they are killed, and their body and any pieces of equipment they carry are destroyed. While within the AoE, all Fire and Strike Actions are made with DADV Y. When this AoE ends, the gravitational well explodes. All beings within the AoE, as well as beings within (Y * 10) ft of the AoE, must make a REFL Save; on a failure, they suffer X Force damage equal to your Intensity. For definitions of X and Y, see the Elemental Calculations.
Elemental Armor
Gravity deepens around the wearer, causing physical attacks approaching them to lose their power and deal less damage. You gain a Resistance to all Physical Damage Types, and Force Damage. When you activate your armor, and at the start of your turns, each being within 5 ft of you must make a FORT Save; on a failure, they suffer Xd4 Force Damage (where X is equal to your Intensity) and have their speed reduced by 5ft until they exit the range of your E-Armor. This effect stacks for every round that they spend within that range. Additionally, whenever you are subject to an attack that deals Physical Damage, decrease the size of all damage dice by X steps (d12 to d10, d10 to d8, etc.), where X is equal to your Intensity. This damage reduction cannot reduce the damage dice below a d4.
The range at which beings may be affected by your E-Armor increases to 10ft at Intensity 3.
Users
Matoran Universe
In the Matoran Universe, Gravity is often represented by the prefix Ba-.[11]
- Ba-Matoran represent the Element of Gravity. They contain a very minuscule amount of elemental Gravity energy to the extent that they are resistant to high pressures. Matoran, Toa, and Turaga of Gravity are predominantly male.
- Ba-Toa have the Elemental Power of Gravity, allowing them to create and control Gravity. Unlike Toa of most other known elements, Toa of Gravity cannot absorb their element.[12][13] When Toa of Gravity run out of Elemental Gravity Energy, they must wait for it to recharge.
- Ba-Turaga have small traces of Elemental Gravity powers.
- Skakdi of Gravity can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Gravity power individually.
- Nuhvok-Kal had a wide range of Gravity powers.
Associated Locations
All of the following locations are/were affiliated with Gravity:
In the Matoran Universe
Trivia
- The Matoran prefix "Ba-" was derived from the English prefix baro-,[14] from the Greek word "baros", meaning "weight".
References
- ↑ "Official Greg Discussion," page 210, post 8397. BZPower.
- ↑ "Official Greg Dialogue," page 26, post 1036. BZPower.
- ↑ "Official Greg Dialogue," page 254, post 10141. BZPower.
- ↑ "Official Greg Discussion," page 274, post 10925. BZPower.
- ↑ "Official Greg Dialogue," page 319, post 12730. BZPower.
- ↑ "Chapter 13." Makuta's Revenge. BIONICLE Chronicles 3, p. 305.
- ↑ "Absolute Power." BIONICLE 12, p. 8.
- ↑ "Episode 3." Please specify a work to cite.
- ↑ "Official Greg Discussion," page 6, post 217. BZPower.
- ↑ "Official Greg Dialogue," page 12, post 471. BZPower.
- ↑ "Chapter 9." Reign of Shadows.
- ↑ "Official Greg Dialogue," page 254, post 10128. BZPower.
- ↑ "Official Greg Dialogue," page 317, post 12641. BZPower.
- ↑ "Official Greg Dialogue," page 251, post 10007. BZPower.
| Elemental Powers | |
|---|---|
| Primary Elements | Fire | Water | Stone | Ice | Air | Earth |
| Secondary Elements | Sound | Plasma | Lightning | Magnetism | Gravity | Psionics | Plantlife | Iron |
| Tertiary Elements | Light | Shadow | Sand | Acid |
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