Sand: Difference between revisions
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{{ | {{Element | ||
| prefix = Aso- | | prefix = Aso- | ||
| colors = Tan, brown, white | | colors = Tan, brown, white | ||
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=== Elemental Talents === | === Elemental Talents === | ||
Wielders of Sand have access to a variety of Elemental Talents; you begin play with the Shifting Sands Talent and an additional one that lacks a prerequisite, and may unlock the others for their listed SP cost. | |||
== | '''Shifting Sands - 0SP''' | ||
While Sand is made up of physical objects, it flows like a Non-Solid Element. When using Elemental Item, Telekinetic Manipulation of Elements, and Elemental Construct, you must treat Sand as a Non-Solid Element. At all other times, you may treat it as either a Non-Solid or Solid Element. | |||
When using your Elemental Powers, treat the Intensity as if it were 1 lower than the Intensity you selected. You may invest 1 additional SPI in the Intensity of each Elemental Form (even beyond Form or SPI limits). | |||
Whenever you use an Elemental Form, the next Elemental Form you use before the end of your next turn has its cost reduced by either the cost of the original Elemental Power or half the cost of the new Power (rounded down), whichever is lower. | |||
''For example, Toa Danu uses an elemental Bolt of Sand at Intensity 4, with no Riders. This puts the EE cost at 8. Therefore, the next Elemental Form Danu uses costs 8 less EE. However, she then performs an Elemental Feint with the Bombastic Display Rider at a cost of 7 points. Danu’s prior Bolt then reduces the EE cost of the Feint, but because the 7 points is halved before it is reduced by 8, it instead only reduces by half (rounded down), to a cost of 3EE.'' | |||
'''Solid Sands - 2SP''' | |||
You may deal Bludgeoning damage with your Elemental attacks instead of Abrasive damage. You make this choice when you use an Elemental Form. Whenever you deal Bludgeoning damage with an Elemental attack, the being who is damaged must make a REFL Save; on a failure, they cannot perform Actions as Reactions until the end of their next turn. | |||
'''Particle Drill - 2SP''' | |||
You may deal Piercing damage with your Elemental attacks instead of Abrasive damage. You make this choice when you use an Elemental Form. Whenever you deal Piercing damage with an Elemental attack, the being who is damaged must make a FORT Save; on a failure, they are pushed 10ft in a direction of your choice. | |||
'''Slashing Sands - 2SP''' | |||
You may deal Slashing damage with your Elemental attacks instead of Abrasive damage. You make this choice when you use an Elemental Form. Whenever you deal Slashing damage with an Elemental attack, the being who is damaged must make a FORT Save; on a failure, their speed is reduced by 5ft until the end of their next turn. This effect stacks. | |||
'''Sand Storm - 4SP''' | |||
Whenever you deal Abrasive damage with your Elemental Powers, you deal 1 additional die of damage, and the being who is damaged must make a FORT Save; on a failure, they are Blinded for 1 round. | |||
'''Sand Castle - 3SP''' | |||
When you use the Elemental Intervention Form to provide DR, treat the Intensity as being 1 higher. Reduce the EE cost of Elemental Intervention by your PROF. | |||
'''Irresistible Grains - 4SP''' | |||
Your sand grains are so fine that they can slip between even the smallest of cracks, but are still large enough to cause discomfort. Whenever you attack a being with a Bolt attack, you may spend 4EE; if you do, you only deal half damage, but target the being’s TAC rather than their AC. | |||
'''Gum Up The Works - 4SP''' ''(Prerequisite: Irresistible Grains)'' | |||
Whenever you target a being’s TAC with your Irresistible Grains ability, if you hit, you may spend 4 additional EE. If you do, they suffer 1d4 Abrasive/2d4 DoT. As long as they suffer the DoT, they gain the Hindered condition, and have their movement speed reduced by 5 feet (to a minimum of 0). | |||
=== Area of Effect === | |||
A vortex of sand erupts from the earth, dragging and blinding opponents. Fine grains of sand begin to create a vortex in the air within the AoE. All beings in range must make a FORT Save contested by your Elemental Save DC or suffer Abrasive Damage equal to your Intensity (X), and be Blinded and move at half speed while within the AoE. Additionally, starting at Intensity 2 they are Blinded for ([1dY]-1) Rounds after leaving the AoE, and are Confused for the same duration starting at Intensity 3. | |||
All equipment carried by beings within the AoE takes Y/2 (rounded up) Abrasive Damage each round. | |||
=== Elemental Armor === | |||
A tempest of sand appears beneath and around you, lifting you into the air on a column of swirling sands. Increase your Walking Speed by 5ft. Whenever a being moves within 5ft of you, they suffer Xd4 Abrasive Damage. | |||
Starting at Intensity 2, you gain a Fly Speed of 5ft. Both your Walking and Fly Speeds, as well as the range at which beings may suffer Abrasive Damage from your E-Armor, increase by 5ft per Intensity. | |||
At Intensity 4, Attacks of Opportunity made against you have DADV1 on their Attack Roll. This increases to DADV2 at Intensity 5. | |||
==Users == | |||
===[[Spherus Magna]]=== | ===[[Spherus Magna]]=== | ||
====[[Element Lords]]==== | ====[[Element Lords]]==== | ||
*The [[Element Lord of Sand]] has a wide range of Sand-based powers. | *The [[Element Lord of Sand]] has a wide range of Sand-based powers. | ||
===[[Matoran Universe]]=== | |||
Although Sand is not an element found in the prime universe, it could potentially exist in alternate universes; one such possibility is listed here. | |||
In an alternate universe, Sand is represented by the [[Languages#Matoran|Matoran]] prefix Aso-. | |||
'''[[Matoran]]''' | |||
*[[Aso-Matoran]] represent the Element of Sand. They contain a minuscule amount of elemental Sand energy, giving them faster reaction times when in danger and allowing them to move unhindered through desert environments. | |||
*[[Aso-Toa]] possess the Elemental Power of Sand, allowing them to create, control and absorb sand. Their only real limitation is that if they were to run out of Elemental Sand Energy, they would have to wait for it to recharge. | |||
*[[Aso-Turaga]] have small traces of Elemental Sand energy. | |||
'''[[Skakdi]]''' | |||
''' | * Skakdi of Sand can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Sand power individually. | ||
* | |||
*The | '''Other''' | ||
*The [[Dark Hunter]] [[Devastator]] can transmute his body into sand. | |||
*The [[Kranua]] can transmute their bodies into sand. | |||
==Associated Locations== | |||
*[[Bara Magna]] | *[[Bara Magna]] | ||
**[[Wastelands]] | **[[Wastelands]] | ||
| Line 48: | Line 110: | ||
==Trivia== | ==Trivia== | ||
*During the [[Core War]], the [[Vorox]] used weapons with Elemental Powers over Sand. | *During the [[Core War]], the [[Vorox]] used weapons with Elemental Powers over Sand. | ||
* | *In the prime dimension, when creating the [[Matoran Universe]], the [[Great Beings]] excluded Sand as an Elemental Power. | ||
==References== | ==References== | ||
{{references}} | {{references}} | ||
{{ElementNav}} | |||
[[Category:Elemental Powers]] | |||
Latest revision as of 07:03, 20 January 2022
| Sand | |
|---|---|
| Element | |
| Prefix | Aso- |
| Common Armor Colors | Tan, brown, white |
| Associated Attribute Scores | STR, DEX, CHA |
| Crafting Proficiency | Proficiency with Glassmaking |
| Skill Proficiencies | Proficiency with Endurance and Survival |
| Elemental Type | Solid |
| Elemental Damage Type | Abrasive |
| BS01 | |
Sand is an Elemental Power.
Examples
- Creating sand
- Controlling sand
- Changing the form of sand
- Absorbing sand
- Turning one's body into sand (select users only)
Combinations
- When combined with the Elemental Power of Fire, it can create glass.[1]
- When combined with the Elemental Power of Water, it can create mud.
In the Doronai Nui
Tribally-Linked Abilities
All beings elementally-aligned with Sand are known for their cunning and resilience. They may add their WIS Modifier to Initiative rolls, in addition to their DEX Modifier.
Additionally, they ignore all movement penalties due to the Sand Environmental Factor, and have ADV on Stealth checks when in Sand Environments.
Elemental Talents
Wielders of Sand have access to a variety of Elemental Talents; you begin play with the Shifting Sands Talent and an additional one that lacks a prerequisite, and may unlock the others for their listed SP cost.
Shifting Sands - 0SP
While Sand is made up of physical objects, it flows like a Non-Solid Element. When using Elemental Item, Telekinetic Manipulation of Elements, and Elemental Construct, you must treat Sand as a Non-Solid Element. At all other times, you may treat it as either a Non-Solid or Solid Element.
When using your Elemental Powers, treat the Intensity as if it were 1 lower than the Intensity you selected. You may invest 1 additional SPI in the Intensity of each Elemental Form (even beyond Form or SPI limits).
Whenever you use an Elemental Form, the next Elemental Form you use before the end of your next turn has its cost reduced by either the cost of the original Elemental Power or half the cost of the new Power (rounded down), whichever is lower.
For example, Toa Danu uses an elemental Bolt of Sand at Intensity 4, with no Riders. This puts the EE cost at 8. Therefore, the next Elemental Form Danu uses costs 8 less EE. However, she then performs an Elemental Feint with the Bombastic Display Rider at a cost of 7 points. Danu’s prior Bolt then reduces the EE cost of the Feint, but because the 7 points is halved before it is reduced by 8, it instead only reduces by half (rounded down), to a cost of 3EE.
Solid Sands - 2SP
You may deal Bludgeoning damage with your Elemental attacks instead of Abrasive damage. You make this choice when you use an Elemental Form. Whenever you deal Bludgeoning damage with an Elemental attack, the being who is damaged must make a REFL Save; on a failure, they cannot perform Actions as Reactions until the end of their next turn.
Particle Drill - 2SP
You may deal Piercing damage with your Elemental attacks instead of Abrasive damage. You make this choice when you use an Elemental Form. Whenever you deal Piercing damage with an Elemental attack, the being who is damaged must make a FORT Save; on a failure, they are pushed 10ft in a direction of your choice.
Slashing Sands - 2SP
You may deal Slashing damage with your Elemental attacks instead of Abrasive damage. You make this choice when you use an Elemental Form. Whenever you deal Slashing damage with an Elemental attack, the being who is damaged must make a FORT Save; on a failure, their speed is reduced by 5ft until the end of their next turn. This effect stacks.
Sand Storm - 4SP
Whenever you deal Abrasive damage with your Elemental Powers, you deal 1 additional die of damage, and the being who is damaged must make a FORT Save; on a failure, they are Blinded for 1 round.
Sand Castle - 3SP
When you use the Elemental Intervention Form to provide DR, treat the Intensity as being 1 higher. Reduce the EE cost of Elemental Intervention by your PROF.
Irresistible Grains - 4SP
Your sand grains are so fine that they can slip between even the smallest of cracks, but are still large enough to cause discomfort. Whenever you attack a being with a Bolt attack, you may spend 4EE; if you do, you only deal half damage, but target the being’s TAC rather than their AC.
Gum Up The Works - 4SP (Prerequisite: Irresistible Grains)
Whenever you target a being’s TAC with your Irresistible Grains ability, if you hit, you may spend 4 additional EE. If you do, they suffer 1d4 Abrasive/2d4 DoT. As long as they suffer the DoT, they gain the Hindered condition, and have their movement speed reduced by 5 feet (to a minimum of 0).
Area of Effect
A vortex of sand erupts from the earth, dragging and blinding opponents. Fine grains of sand begin to create a vortex in the air within the AoE. All beings in range must make a FORT Save contested by your Elemental Save DC or suffer Abrasive Damage equal to your Intensity (X), and be Blinded and move at half speed while within the AoE. Additionally, starting at Intensity 2 they are Blinded for ([1dY]-1) Rounds after leaving the AoE, and are Confused for the same duration starting at Intensity 3.
All equipment carried by beings within the AoE takes Y/2 (rounded up) Abrasive Damage each round.
Elemental Armor
A tempest of sand appears beneath and around you, lifting you into the air on a column of swirling sands. Increase your Walking Speed by 5ft. Whenever a being moves within 5ft of you, they suffer Xd4 Abrasive Damage.
Starting at Intensity 2, you gain a Fly Speed of 5ft. Both your Walking and Fly Speeds, as well as the range at which beings may suffer Abrasive Damage from your E-Armor, increase by 5ft per Intensity.
At Intensity 4, Attacks of Opportunity made against you have DADV1 on their Attack Roll. This increases to DADV2 at Intensity 5.
Users
Spherus Magna
Element Lords
- The Element Lord of Sand has a wide range of Sand-based powers.
Matoran Universe
Although Sand is not an element found in the prime universe, it could potentially exist in alternate universes; one such possibility is listed here.
In an alternate universe, Sand is represented by the Matoran prefix Aso-.
- Aso-Matoran represent the Element of Sand. They contain a minuscule amount of elemental Sand energy, giving them faster reaction times when in danger and allowing them to move unhindered through desert environments.
- Aso-Toa possess the Elemental Power of Sand, allowing them to create, control and absorb sand. Their only real limitation is that if they were to run out of Elemental Sand Energy, they would have to wait for it to recharge.
- Aso-Turaga have small traces of Elemental Sand energy.
- Skakdi of Sand can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Sand power individually.
Other
- The Dark Hunter Devastator can transmute his body into sand.
- The Kranua can transmute their bodies into sand.
Associated Locations
Trivia
- During the Core War, the Vorox used weapons with Elemental Powers over Sand.
- In the prime dimension, when creating the Matoran Universe, the Great Beings excluded Sand as an Elemental Power.
References
| Elemental Powers | |
|---|---|
| Primary Elements | Fire | Water | Stone | Ice | Air | Earth |
| Secondary Elements | Sound | Plasma | Lightning | Magnetism | Gravity | Psionics | Plantlife | Iron |
| Tertiary Elements | Light | Shadow | Sand | Acid |