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	<title>Toa/Doronai Nui - Revision history</title>
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	<updated>2026-05-03T19:06:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://rsg.nuvapedia.fr/index.php?title=Toa/Doronai_Nui&amp;diff=2231&amp;oldid=prev</id>
		<title>HahliNuva at 18:36, 29 January 2022</title>
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		<updated>2022-01-29T18:36:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:36, 29 January 2022&lt;/td&gt;
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		<author><name>HahliNuva</name></author>
	</entry>
	<entry>
		<id>https://rsg.nuvapedia.fr/index.php?title=Toa/Doronai_Nui&amp;diff=2229&amp;oldid=prev</id>
		<title>HahliNuva: Created page with &quot;&#039;&#039;&#039;Toa&#039;&#039;&#039; are the elementally-empowered guardians of the Matoran.  ==Species Basics==  {| class=&quot;wikitable&quot; |- ! Species Category ! Size Category ! Generic SP ! Path Point Cal...&quot;</title>
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		<updated>2022-01-28T22:09:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Toa&amp;#039;&amp;#039;&amp;#039; are the elementally-empowered guardians of the Matoran.  ==Species Basics==  {| class=&amp;quot;wikitable&amp;quot; |- ! Species Category ! Size Category ! Generic SP ! Path Point Cal...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Toa&amp;#039;&amp;#039;&amp;#039; are the elementally-empowered guardians of the Matoran.&lt;br /&gt;
&lt;br /&gt;
==Species Basics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species Category&lt;br /&gt;
! Size Category&lt;br /&gt;
! Generic SP&lt;br /&gt;
! Path Point Calculation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |B+&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sum of (highest 2 Mods)+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Specifications&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Move Speeds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Walk&lt;br /&gt;
! Swim&lt;br /&gt;
! Fly&lt;br /&gt;
! Climb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15ft/AP&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5ft/AP&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |None&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5ft/AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inventory Capacity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheaths&lt;br /&gt;
! Mags&lt;br /&gt;
! Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[Strength Score]*15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resource Pools&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Floor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Rate of Climb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Min. Roll&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Natural Cap&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Rest Recovery&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| HP&lt;br /&gt;
| 30 + CON&lt;br /&gt;
| 3d4 + CON&lt;br /&gt;
| 6 + CON&lt;br /&gt;
| 90 + CON&lt;br /&gt;
| 8d4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| EE&lt;br /&gt;
| 40 + CON + INT + WIS&lt;br /&gt;
| 1d10 + CON + INT + WIS&lt;br /&gt;
| None&lt;br /&gt;
| 150 + CON + INT + WIS&lt;br /&gt;
| 2d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor Class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Body Part&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Head&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Torso&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Arms (2)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Legs (2)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Armor Slots&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Specifications&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attack Roll&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Save DC&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Elemental Power&lt;br /&gt;
| 1d20+PROF+MOD&lt;br /&gt;
| 8+PROF+MOD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saving Throw Proficiencies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Save&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fortitude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reflex&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Will&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Proficient&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| EX1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attribute Score Bonuses:&amp;#039;&amp;#039;&amp;#039; Your Species Attribute Score bonuses are based on your Elemental Tribe (see the Elemental Index). Each Tribe has three associated Attribute Scores; at character creation, add +2 to one, and +1 to the other two.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default Armor:&amp;#039;&amp;#039;&amp;#039; Normal Toa will have a starting AC of 13 (Medium on both arms and legs, one torso slot with a Heavy Armor Piece, and a Kanohi mask on their head). Toa may also start play with either a Great Kanohi or two Noble Kanohi. Toa can wear 1 Heavy Armor Piece without meeting its Strength restrictions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Starting Gear:&amp;#039;&amp;#039;&amp;#039; Toa begin play with 2 weapons using the Weapon System at a +1 Quality Tier appropriate for the starting level, and 1 off-the-rack weapon, up to Two Handed. At Level 1, you have Proficiency with all Components that make up these weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subspecies and Clans:&amp;#039;&amp;#039;&amp;#039; The Toa are divided into 16 subspecies, based upon their Elemental Tribe. A Toa’s Team or Village can be considered their Clan, though the benefits and specific details of these differ from community to community. &lt;br /&gt;
&lt;br /&gt;
===Minor Species Boons===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Language:&amp;#039;&amp;#039;&amp;#039; Toa begin play with the ability to read, write, and speak Modern Matoric, as well as one other Major Matoran Dialect of their choice.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hero to the People:&amp;#039;&amp;#039;&amp;#039; Toa receive a +2 to Diplomacy Checks against Matoran.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Element Sense:&amp;#039;&amp;#039;&amp;#039; Toa have the ability to sense any instances of the element they’re aligned with within 300 feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Link:&amp;#039;&amp;#039;&amp;#039; Toa can set up a mental link with a number of beings equal to their Proficiency score. This link functions the same way as a Great Kanohi Oroha. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keeper to the Code:&amp;#039;&amp;#039;&amp;#039; Toa, being traditionally powerful warriors with a sense of restraint, have in their [[Toa Code]] the stipulation that they should not kill when they can avoid it. To which degree they follow this varies between individual Toa and the circumstances they find themselves in, but the tenet is near-universal - even among Toa without much contact with the wider warrior culture that fosters the value of mercy.&lt;br /&gt;
When a Toa would deal lethal damage to a target, they may instead choose to deal nonlethal damage instead and leave their target unconscious. This ability can only be activated when damage would bring a target below 0 HP, with all other attacks dealing damage as normal. Toa can use this ability without any limitations beyond that.&lt;br /&gt;
&lt;br /&gt;
===Major Species Boons===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kanohi Wielder:&amp;#039;&amp;#039;&amp;#039; You can wear and use Great and Noble Kanohi. You are also considered Proficient with the Use Kanohi Skill. Toa must wear a Kanohi, or they immediately gain the Unmasked condition. They can only lose the Unmasked Condition if they don a Kanohi.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elemental Power:&amp;#039;&amp;#039;&amp;#039; See “Elemental Power” in Common Boons. Refer also to your Resource Pools and Ability Specification Tables.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nova Blast:&amp;#039;&amp;#039;&amp;#039; Nova Blasts are the greatest pinnacle of what a Toa can elementally leverage upon the field of battle. This ability is incredibly powerful - easily capable of devastating an entire island - and should not be used lightly.&lt;br /&gt;
&lt;br /&gt;
Ultimately, GMs may rule more leniently or more strictly on the effects, benefits, or penalties compared to what is presented here, as is appropriate to their stories. While a Nova Blast is a “uniform” ability all Toa have access to, they are primarily a narrative tool and GMs should treat them as such. However, the following rules are a mechanical framework for those who want a consistent experience. &lt;br /&gt;
To perform a Nova Blast, a Toa must begin stockpiling elemental energy from their surroundings. Functionally, they pay all of their remaining EE, and must spend X AP drawing the rest of the power from the surrounding terrain, where X is (30 minus the amount of EE spent divided by 10), ignoring the remainder. For example, Toa Amhuimat spends 80 EE to begin his Nova Blast; he must then spend 22 AP to charge a Nova Blast up to full power. If he spent 86 EE, he would still have to spend 22 AP, but if he spent 90, he would only need to spend 21 AP.&lt;br /&gt;
&lt;br /&gt;
A Toa can then release the Nova Blast of their element and level everything within a 50-mile radius, dealing (20d20)d20 damage of their element to everything within that radius without sufficient cover. What this dice expression means is that you roll 20d20 and then roll that many d20 worth of damage to everything in the radius, friendly or not, in both regular HP damage and IHP damage. For example, Amhuimat rolls a 218 on his first d20 roll. He then rolls 218d20 damage, leaving his Nova Blast with an average of 2180 damage per individual in the blast zone. It is highly recommended that you either take the averages of rolls or use a simulated die roller like on Random.org to roll this, but the drama of using a Nova Blast can never be too understated, so if your local dice addict wants to get some use out of their collection, this is the perfect time.&lt;br /&gt;
&lt;br /&gt;
If a Toa releases their stockpiled power before they reach the required number of AP, they may still do damage, but remove the difference in the AP they had left from the number of initial d20 they roll. If a Toa is knocked unconscious or killed during the stockpile, their power is released anyway using this same calculation. For example, if Amhuimat had stockpiled power for 18 AP out of the 22 he needed, he would still be able to release a Nova Blast at 16d20d20.&lt;br /&gt;
&lt;br /&gt;
If a Toa decides they do not want to release this power destructively, they must make a DC Y Will save, where Y equals (the amount of AP already spent on the Nova Blast plus 10). On a success, their Elemental Energy reserve is replenished. On a failure, they release the energy stockpiled using the above rule. &lt;br /&gt;
If the Local Environment matches a Toa’s Elemental Affinity, they roll 1d8 and reduce this from the AP needed to complete the stockpile. If the Local Environment has an Elemental Affinity that directly opposes the Toa’s (i.e. Ta-Toa at the bottom of the ocean, Ko-Toa in the Great Furnace, Onu-Toa flying too high above the ground, etc.), roll 1d8 and add it to the AP needed to complete the stockpile.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toa Power:&amp;#039;&amp;#039;&amp;#039; Toa Power is a difficult metric to quantify, due to the sheer lack of examples and the inherent mysticism involved in the few examples we do have of its use. However, all the same we have a set of rules that can be used in harder, resource based gameplay in place of, “Make a wish, negotiate with your GM when spending Toa Power”. That being said, even with this math, it is recommended that GMs look beyond the scope of the listed actions here as their stories and the Destinies of player characters permit. &lt;br /&gt;
&lt;br /&gt;
Toa Power and Elemental Energy are linked in some way, this much is certain, and when a Toa has expended Toa Power, their elemental abilities do weaken somewhat. Every usage of Toa Power is equal to the potential to store 10 Elemental Energy points, and if a Toa wishes to use Toa Power to perform an action, they permanently reduce their primary (e.g. no second elements granted by Eyakaki or other templates) EE store by 10 points. So, a Toa with 104 EE as their maximum can create 24 Toa Stones, each set of 12 needing 1 Toa Power, would spend 20 EE permanently, leaving them at 84 EE before EE Pool climb is taken into account. A Toa’s EE pool cannot be reduced below 40 (the maximum for a Turaga) and if any player features or abilities such as Well of Power within the Elementalist Supertype or any EE bonuses granted by the Nuva template do not increase the amount of Toa Power a Toa has (functionally, 11 uses of Toa Power).&lt;br /&gt;
&lt;br /&gt;
Recommended actions for using Toa Power are as follows:&lt;br /&gt;
* Exerting the will of the Toa on complex mechanisms (for example, the Turaga Metru using the last of their power to safely deactivate the Matoran Spheres for the population of the island of Mata Nui). This should scale with the number and complexity of mechanisms being acted upon. &lt;br /&gt;
* Healing a being of all forms of damage short of death (for example, the Toa Metru healing Graalok). &lt;br /&gt;
* Creating Toa Stones. This is primarily a form of GM fiat, even more so than other uses of Toa Power. The recommended Ratio for literal stones should be roughly 1:3 or 1:6, but for the purposes of plot convenience can be as much as 1:12 or even 1:14 if a single Toa must seed a new team with one representative of each element. For any more complex objects being made into Toa Stones, the cost may vary (a large telescope being infused to transform a destined Matoran who looks through it, for example, might require 1 Toa Power all on its own).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transformation (Turaga):&amp;#039;&amp;#039;&amp;#039; Upon the fulfillment of their Destiny, or after expending their Toa Power in its entirety (regardless of whether this is done in increments over time or all at once in a selfless act), a Toa may begin their transformation into a Turaga. When a Toa transforms, the mask they’re wearing becomes a Noble version of itself, and one Toa Tool or similar item that they have on their person becomes their Badge of Office (built in the Weapon System at the appropriate Quality tier for their level, taking the Badge of Office Component for free). Your HP Value is recalculated using a Turaga’s Rate of Climb, at your current Level. Choose one of your Associated Attribute Scores to reduce by 2. Alternatively, you may decrease your primary Associated Attribute Score by 1, and increase another Associated Attribute Score by 1. Skill Points that were invested into any avenues that are now inaccessible (for example, certain Elemental Forms that Turaga cannot access) can be redistributed into any Skill or remaining Elemental Form. Their armor also becomes the appropriate weight (as listed in the Turaga section), and they become a Small-sized creature. Similarly to the Transformation from Matoran to Toa, Game Masters can make changes to a newly-formed Turaga’s equipment or Kanohi to better serve their role as a leader and sage.&lt;br /&gt;
&lt;br /&gt;
{{SpeciesDNNav}}&lt;/div&gt;</summary>
		<author><name>HahliNuva</name></author>
	</entry>
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